My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon X-Bow
Barbarian Barrel
Skeletons Knight Cannon X-Bow Ice Wizard
The Log
Skeletons Cannon X-Bow
Earthquake
Skeletons Cannon X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Knight Ice Wizard
Fireball
Cannon X-Bow Ice Wizard
Poison
Cannon X-Bow Ice Wizard
Lightning
Knight Cannon X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Cannon Tornado Ice Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
X-Bow Knight Tornado
Knight
X-Bow Giant Snowball Ice Wizard
Cannon
Rocket
Tornado X-Bow
Tornado
Rocket Giant Snowball Ice Wizard
X-Bow
Giant Snowball Knight Rocket Ice Wizard
Ice Wizard
Knight Tornado X-Bow

Defense Synergies 7 14

Skeletons
Cannon X-Bow Giant Snowball Knight Tornado Ice Wizard
Giant Snowball
Skeletons Knight Cannon X-Bow Ice Wizard
Knight
Cannon X-Bow Ice Wizard Skeletons Giant Snowball Tornado
Cannon
Skeletons Knight Giant Snowball Rocket X-Bow Ice Wizard
Rocket
Tornado Cannon
Tornado
Rocket Ice Wizard Skeletons Knight X-Bow
X-Bow
Skeletons Knight Giant Snowball Cannon Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Giant Snowball Cannon X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon X-Bow
Skeletons Knight Cannon X-Bow Ice Wizard
Cannon Rocket Tornado Skeletons Giant Snowball Knight Ice Wizard
Cannon Skeletons Knight Ice Wizard
Rocket Tornado X-Bow
Tornado Skeletons Giant Snowball Cannon X-Bow Ice Wizard
Giant Snowball Rocket Tornado Cannon X-Bow Ice Wizard
Rocket Cannon X-Bow
Cannon Skeletons Tornado X-Bow Ice Wizard
Knight Tornado Skeletons Giant Snowball Cannon Ice Wizard
Ice Wizard Skeletons Giant Snowball Knight Cannon Tornado X-Bow
Giant Snowball Tornado Ice Wizard
Cannon Skeletons Giant Snowball Knight Rocket X-Bow Ice Wizard
Rocket Giant Snowball Cannon Tornado X-Bow
Knight Cannon X-Bow
Rocket Tornado Giant Snowball Cannon X-Bow
Skeletons Knight Cannon Tornado X-Bow
Cannon Giant Snowball Knight Tornado X-Bow Ice Wizard
Giant Snowball Tornado Knight Cannon Ice Wizard
Cannon Tornado
Giant Snowball Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball X-Bow
Giant Snowball Knight Rocket X-Bow
Skeletons Knight Rocket
Rocket Knight Tornado X-Bow
Skeletons Knight Cannon
Rocket Skeletons Giant Snowball Tornado Ice Wizard
Rocket Skeletons Knight Ice Wizard
Knight
Rocket Skeletons Giant Snowball Knight Tornado X-Bow
Skeletons Cannon
Knight
Rocket Giant Snowball Tornado
Rocket Skeletons Knight Cannon
Cannon
Skeletons Knight Rocket Tornado X-Bow
Giant Snowball Cannon Ice Wizard
Giant Snowball Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket X-Bow
Giant Snowball Tornado X-Bow Ice Wizard
Rocket X-Bow
Knight Rocket
Rocket Giant Snowball
Giant Snowball Rocket Tornado Ice Wizard
Tornado
X-Bow Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado X-Bow
Rocket Giant Snowball Tornado X-Bow
Rocket Knight Tornado X-Bow
Giant Snowball Rocket Tornado
Rocket Giant Snowball Knight
Rocket X-Bow
Giant Snowball X-Bow
Rocket X-Bow Giant Snowball
Rocket X-Bow
Giant Snowball Rocket Tornado
Rocket
Rocket Giant Snowball X-Bow
Rocket Giant Snowball Tornado X-Bow
Rocket X-Bow
Rocket Giant Snowball Tornado
Rocket Tornado X-Bow
Rocket Giant Snowball X-Bow
Giant Snowball Tornado Ice Wizard
X-Bow Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado X-Bow
Rocket Tornado X-Bow
Giant Snowball Tornado X-Bow Ice Wizard
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket X-Bow
Rocket Giant Snowball
Rocket Giant Snowball
Rocket X-Bow
Rocket Giant Snowball Tornado Ice Wizard
Knight Rocket
Giant Snowball
Rocket Giant Snowball Tornado
Giant Snowball Rocket Tornado
Giant Snowball Rocket Tornado
Giant Snowball Rocket Tornado X-Bow
Rocket

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