My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Cannon Royal Hogs Guards
Zap
Cannon Royal Hogs Guards
Barbarian Barrel
Ice Spirit Cannon Tesla Bomb Tower Royal Hogs Guards
The Log
Ice Spirit Cannon Royal Hogs Guards
Earthquake
Cannon Tesla Bomb Tower Royal Hogs Guards
Arrows
Ice Spirit Royal Hogs Guards
Royal Delivery
Ice Spirit Royal Hogs Guards Mother Witch
Fireball
Cannon Tesla Bomb Tower Royal Hogs Mother Witch
Poison
Cannon Bomb Tower Royal Hogs Guards Mother Witch
Lightning
Cannon Tesla Bomb Tower Mother Witch
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Guards Tesla Bomb Tower Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Hogs Guards
Zap
Ice Spirit Royal Hogs Guards Mother Witch
Cannon
Tesla
Bomb Tower
Royal Hogs
Ice Spirit Mother Witch Zap Guards
Guards
Ice Spirit Zap Royal Hogs
Mother Witch
Royal Hogs Zap

Defense Synergies 3 12

Ice Spirit
Zap Cannon Tesla Bomb Tower Guards
Zap
Ice Spirit Cannon Bomb Tower Tesla Guards Mother Witch
Cannon
Zap Ice Spirit Guards Mother Witch
Tesla
Ice Spirit Zap Guards Mother Witch
Bomb Tower
Zap Ice Spirit
Royal Hogs
Guards
Ice Spirit Zap Cannon Tesla Mother Witch
Mother Witch
Zap Cannon Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tesla
Bomb Tower Ice Spirit Zap Cannon Tesla
Cannon Tesla Bomb Tower
Cannon Tesla Bomb Tower Guards
Bomb Tower
Zap Cannon Tesla Bomb Tower Guards Mother Witch
Tesla Ice Spirit Zap Cannon Bomb Tower
Zap Cannon Tesla Bomb Tower
Cannon Tesla Bomb Tower
Guards Ice Spirit Cannon Tesla
Guards Mother Witch Zap Cannon Tesla Bomb Tower
Tesla Zap
Cannon Tesla Bomb Tower Ice Spirit Zap Guards
Bomb Tower Ice Spirit Zap Cannon Tesla Guards
Cannon Tesla Bomb Tower
Bomb Tower Ice Spirit Zap Cannon Tesla
Tesla Bomb Tower Cannon
Ice Spirit Cannon Tesla Bomb Tower Zap Guards
Zap Bomb Tower Ice Spirit Cannon Tesla Guards Mother Witch
Cannon Tesla Bomb Tower
Cannon Tesla Bomb Tower Guards Mother Witch
Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla
Zap Tesla Bomb Tower
Guards Ice Spirit Zap Bomb Tower
Guards Zap Tesla
Cannon Tesla Guards
Mother Witch Ice Spirit Zap Tesla Bomb Tower
Guards Tesla Bomb Tower
Tesla Bomb Tower
Zap Ice Spirit Bomb Tower
Cannon Tesla Guards
Tesla Bomb Tower Guards
Zap Guards
Cannon Tesla Bomb Tower Guards
Cannon Tesla Bomb Tower
Tesla Guards Ice Spirit Zap Bomb Tower
Zap Cannon Tesla Bomb Tower Mother Witch
Zap Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Zap
Mother Witch Ice Spirit Zap
Ice Spirit Zap
Zap
Guards
Zap
Zap
Zap
Zap
Zap
Zap Mother Witch
Zap
Zap Mother Witch Ice Spirit
Zap
Zap
Zap
Zap Mother Witch
Zap Ice Spirit Guards
Zap
Zap Ice Spirit
Zap Ice Spirit Guards
Zap
Zap
Zap
Zap Ice Spirit Guards
Zap
Zap

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