My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Wall Breakers
Giant Snowball
Skeletons Spear Goblins Bats Cannon Wall Breakers
Zap
Skeletons Spear Goblins Bats Cannon Wall Breakers
Barbarian Barrel
Skeletons Spear Goblins Cannon Tesla Wall Breakers
The Log
Skeletons Spear Goblins Cannon Wall Breakers
Earthquake
Skeletons Spear Goblins Cannon Tesla
Arrows
Skeletons Spear Goblins Bats Wall Breakers
Royal Delivery
Skeletons Spear Goblins Bats Wall Breakers
Fireball
Cannon Tesla Wall Breakers
Poison
Spear Goblins Bats Cannon
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Wall Breakers The Log Arrows Cannon Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Wall Breakers

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Wall Breakers
Bats
Wall Breakers
Arrows
Wall Breakers
Cannon
Tesla
Wall Breakers
Spear Goblins Bats Arrows The Log
The Log
Wall Breakers

Defense Synergies 5 12

Skeletons
Cannon Tesla Spear Goblins Bats The Log
Spear Goblins
Tesla Skeletons Bats Arrows Cannon The Log
Bats
Skeletons Spear Goblins Cannon Tesla The Log
Arrows
Spear Goblins Cannon Tesla
Cannon
Skeletons The Log Spear Goblins Bats Arrows
Tesla
Skeletons Spear Goblins The Log Bats Arrows
Wall Breakers
The Log
Cannon Tesla Skeletons Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Tesla The Log
Skeletons Bats Cannon Tesla The Log
Cannon Tesla Skeletons Bats
Cannon Tesla Skeletons Bats
Arrows The Log
Arrows The Log Skeletons Spear Goblins Bats Cannon Tesla
Bats Tesla Spear Goblins Arrows Cannon
Arrows Cannon Tesla The Log
Cannon Tesla Skeletons
Skeletons Spear Goblins Cannon Tesla
Bats Skeletons Spear Goblins Arrows Cannon Tesla The Log
Arrows Tesla Spear Goblins Bats
Cannon Tesla Skeletons Bats The Log
Bats Arrows Cannon Tesla The Log
Cannon Tesla
Cannon Tesla The Log
Tesla Skeletons Bats Arrows Cannon
Arrows Cannon Tesla Spear Goblins Bats The Log
Arrows The Log Spear Goblins Bats Cannon Tesla
Cannon Tesla
Spear Goblins Bats Arrows Cannon Tesla The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tesla
Arrows Tesla The Log
Skeletons Spear Goblins Bats The Log
Bats Tesla The Log
Skeletons Cannon Tesla
Arrows Skeletons Bats Tesla
Skeletons Spear Goblins Bats Tesla
Tesla
Skeletons Spear Goblins Bats The Log
Skeletons Cannon Tesla
Bats Tesla
Arrows The Log
Skeletons Cannon Tesla
Cannon Tesla
Tesla Skeletons Spear Goblins Bats The Log
Bats Arrows Cannon Tesla The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Spear Goblins Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Bats
Arrows
Arrows The Log
Arrows The Log
Arrows
Bats The Log
Bats
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: