My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Wall Breakers
Giant Snowball
Cannon Royal Hogs Wall Breakers
Zap
Cannon Royal Hogs Wall Breakers
Barbarian Barrel
Cannon Elite Barbarians Bomb Tower Wizard Royal Hogs Wall Breakers
The Log
Cannon Elite Barbarians Royal Hogs Wall Breakers
Earthquake
Cannon Bomb Tower Royal Hogs
Arrows
Royal Hogs Wall Breakers
Royal Delivery
Elite Barbarians Wizard Royal Hogs Wall Breakers
Fireball
Cannon Elite Barbarians Bomb Tower Wizard Royal Hogs Wall Breakers
Poison
Cannon Bomb Tower Wizard Royal Hogs
Lightning
Cannon Elite Barbarians Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Earthquake Bomb Tower Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Earthquake Wall Breakers
Cannon
Elite Barbarians
Arrows Wizard
Earthquake
Royal Hogs Arrows Wall Breakers
Bomb Tower
Wizard
Elite Barbarians Royal Hogs
Royal Hogs
Arrows Earthquake Wizard
Wall Breakers
Arrows Earthquake

Defense Synergies 0 6

Arrows
Cannon Bomb Tower
Cannon
Arrows Earthquake Wizard
Elite Barbarians
Wizard
Earthquake
Cannon Bomb Tower
Bomb Tower
Arrows Earthquake
Wizard
Cannon Elite Barbarians
Royal Hogs
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Wizard
Elite Barbarians Bomb Tower Cannon
Cannon Bomb Tower Elite Barbarians
Cannon Elite Barbarians Bomb Tower
Arrows Elite Barbarians Earthquake Bomb Tower
Arrows Cannon Earthquake Bomb Tower
Arrows Cannon Bomb Tower Wizard
Earthquake Arrows Cannon Bomb Tower
Cannon Elite Barbarians Bomb Tower
Elite Barbarians Cannon
Arrows Cannon Earthquake Bomb Tower Wizard
Arrows Wizard
Cannon Bomb Tower Elite Barbarians Earthquake Wizard
Bomb Tower Wizard Arrows Cannon Earthquake
Elite Barbarians Cannon Bomb Tower
Bomb Tower Cannon Elite Barbarians
Bomb Tower Wizard Arrows Cannon Elite Barbarians
Arrows Cannon Bomb Tower Elite Barbarians Wizard
Arrows Earthquake Bomb Tower Wizard Cannon
Cannon Elite Barbarians Bomb Tower
Wizard Arrows Cannon Elite Barbarians Earthquake Bomb Tower
Cannon Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Bomb Tower Wizard
Elite Barbarians Bomb Tower
Elite Barbarians
Cannon Elite Barbarians
Arrows Wizard Bomb Tower
Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Cannon
Elite Barbarians Bomb Tower
Arrows Elite Barbarians
Elite Barbarians Cannon Bomb Tower Wizard
Wizard Cannon Bomb Tower
Elite Barbarians Bomb Tower
Arrows Cannon Elite Barbarians Earthquake Bomb Tower Wizard
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Wizard Arrows Earthquake
Arrows Wizard
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Elite Barbarians
Arrows Earthquake Wizard
Arrows Wizard
Earthquake Elite Barbarians
Earthquake Arrows
Earthquake Arrows Elite Barbarians
Earthquake Arrows Wizard
Earthquake Arrows Wizard
Arrows Earthquake
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Arrows
Wizard
Arrows Earthquake Wizard
Arrows
Elite Barbarians
Elite Barbarians
Wizard

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