My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Mega Minion
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Fire Spirit Cannon Firecracker Valkyrie Wizard
The Log
Fire Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Mega Minion Valkyrie Wizard
Fireball
Cannon Firecracker Mega Minion Wizard
Poison
Cannon Firecracker Mega Minion Wizard
Lightning
Cannon Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Firecracker Mega Minion Earthquake Valkyrie Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Cannon Firecracker Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Golem
Cannon
Firecracker
Mega Minion Earthquake Valkyrie Golem
Mega Minion
Golem Fire Spirit Firecracker Valkyrie
Earthquake
Golem Firecracker
Valkyrie
Fire Spirit Firecracker Mega Minion Wizard
Wizard
Valkyrie Golem
Golem
Mega Minion Earthquake Fire Spirit Firecracker Wizard

Defense Synergies 1 12

Fire Spirit
Firecracker Valkyrie
Cannon
Firecracker Mega Minion Earthquake Valkyrie Wizard
Firecracker
Valkyrie Fire Spirit Cannon Mega Minion Earthquake
Mega Minion
Cannon Firecracker Valkyrie Wizard
Earthquake
Cannon Firecracker
Valkyrie
Firecracker Fire Spirit Cannon Mega Minion Wizard
Wizard
Cannon Mega Minion Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Mega Minion Valkyrie Wizard
Cannon Firecracker Mega Minion Valkyrie
Cannon Fire Spirit Mega Minion Valkyrie
Cannon Firecracker Mega Minion Valkyrie
Firecracker Earthquake Valkyrie
Fire Spirit Cannon Firecracker Mega Minion Earthquake Valkyrie
Mega Minion Fire Spirit Cannon Firecracker Wizard
Earthquake Cannon Valkyrie
Cannon
Fire Spirit Cannon Firecracker Valkyrie
Valkyrie Cannon Firecracker Mega Minion Earthquake Wizard
Mega Minion Firecracker Wizard
Cannon Fire Spirit Earthquake Valkyrie Wizard
Fire Spirit Valkyrie Wizard Cannon Firecracker Mega Minion Earthquake
Cannon
Cannon
Wizard Cannon Firecracker Valkyrie
Fire Spirit Cannon Firecracker Mega Minion Valkyrie Wizard
Earthquake Valkyrie Wizard Fire Spirit Cannon Firecracker Mega Minion
Cannon
Valkyrie Wizard Fire Spirit Cannon Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Mega Minion Valkyrie Wizard
Valkyrie
Valkyrie
Cannon Valkyrie
Fire Spirit Firecracker Wizard
Mega Minion Valkyrie
Valkyrie
Firecracker Mega Minion Valkyrie
Cannon Mega Minion
Mega Minion Valkyrie
Valkyrie
Cannon Valkyrie Wizard
Wizard Cannon Firecracker Valkyrie
Firecracker Mega Minion Valkyrie
Valkyrie Cannon Firecracker Mega Minion Earthquake Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker
Earthquake
Earthquake Firecracker Valkyrie
Wizard Fire Spirit Firecracker Earthquake Valkyrie
Firecracker Wizard Fire Spirit Mega Minion
Fire Spirit Firecracker Earthquake Wizard
Earthquake Fire Spirit Firecracker Wizard
Firecracker Wizard
Fire Spirit
Firecracker Earthquake Valkyrie Wizard
Fire Spirit Firecracker Wizard
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Wizard
Earthquake Firecracker Wizard
Earthquake
Fire Spirit Firecracker Mega Minion Earthquake Wizard
Fire Spirit Firecracker Earthquake Valkyrie Wizard
Earthquake
Wizard
Earthquake
Firecracker Earthquake Fire Spirit Valkyrie Wizard
Mega Minion
Firecracker Earthquake Wizard
Wizard
Firecracker
Fire Spirit Firecracker Wizard
Firecracker Mega Minion Wizard
Mega Minion
Earthquake Wizard
Firecracker
Firecracker Earthquake Wizard
Earthquake Fire Spirit
Fire Spirit Firecracker Mega Minion Wizard
Firecracker Mega Minion Valkyrie Wizard
Firecracker Earthquake Wizard
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker
Firecracker Wizard

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