My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Balloon
Giant Snowball
Skeletons Cannon Guards Balloon Electro Dragon
Zap
Skeletons Cannon Guards Balloon
Barbarian Barrel
Skeletons Cannon Guards
The Log
Skeletons Cannon Guards
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Balloon Electro Dragon
Fireball
Cannon Balloon Electro Dragon
Poison
Cannon Guards Balloon Electro Dragon
Lightning
Cannon Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Guards Tornado Balloon Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lightning
Cannon
Guards
Tornado
Balloon Electro Dragon
Balloon
Arrows Tornado Electro Dragon
Electro Dragon
Tornado Balloon
Lightning
Arrows

Defense Synergies 1 9

Skeletons
Cannon Tornado Electro Dragon
Arrows
Cannon Tornado Lightning
Cannon
Skeletons Arrows Guards Electro Dragon
Guards
Cannon Electro Dragon
Tornado
Skeletons Arrows Electro Dragon
Balloon
Electro Dragon
Skeletons Cannon Guards Tornado
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Electro Dragon
Skeletons Cannon Electro Dragon
Cannon Tornado Skeletons Electro Dragon Lightning
Cannon Skeletons Guards Electro Dragon
Lightning Arrows Tornado
Arrows Tornado Skeletons Cannon Guards Electro Dragon
Tornado Lightning Arrows Cannon Electro Dragon
Lightning Arrows Cannon Electro Dragon
Cannon Skeletons Tornado
Guards Tornado Skeletons Cannon
Guards Skeletons Arrows Cannon Tornado Electro Dragon
Arrows Tornado Electro Dragon
Cannon Skeletons Guards Electro Dragon Lightning
Arrows Cannon Guards Tornado Electro Dragon
Cannon
Tornado Cannon Lightning
Skeletons Arrows Cannon Tornado Electro Dragon
Arrows Cannon Guards Tornado Electro Dragon
Arrows Tornado Cannon Guards Electro Dragon
Cannon Tornado
Arrows Cannon Guards Electro Dragon
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Arrows Electro Dragon Lightning
Guards Skeletons Electro Dragon Lightning
Guards Lightning Tornado
Skeletons Cannon Guards
Arrows Skeletons Tornado Electro Dragon
Guards Skeletons Lightning
Electro Dragon Lightning Skeletons Tornado
Skeletons Cannon Guards
Guards Electro Dragon
Lightning Arrows Guards Tornado
Lightning Skeletons Cannon Guards
Cannon Electro Dragon
Guards Electro Dragon Skeletons Tornado Lightning
Arrows Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Guards
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Guards Electro Dragon
Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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