My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Bowler Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Electro Dragon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Cannon Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Electro Dragon Bowler Lumberjack
Fireball
Cannon Balloon Electro Dragon Bowler Lumberjack
Poison
Cannon Balloon Electro Dragon
Lightning
Cannon Balloon Electro Dragon Bowler Lumberjack Goblinstein
Rocket
Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Freeze Lumberjack Balloon Electro Dragon Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Tornado Freeze Lumberjack

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tornado
Freeze Balloon Electro Dragon Bowler
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Tornado Electro Dragon
Electro Dragon
Tornado Balloon Bowler
Bowler
Tornado Electro Dragon Lumberjack
Lumberjack
Balloon Bowler
Goblinstein

Defense Synergies 1 8

Cannon
Electro Dragon Bowler Lumberjack
Tornado
Bowler Electro Dragon
Freeze
Lumberjack
Balloon
Electro Dragon
Cannon Tornado Bowler Lumberjack
Bowler
Tornado Cannon Electro Dragon Lumberjack
Lumberjack
Cannon Freeze Electro Dragon Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Electro Dragon
Lumberjack Cannon Electro Dragon
Cannon Tornado Bowler Lumberjack Freeze Electro Dragon
Cannon Lumberjack Electro Dragon Bowler
Tornado Bowler Lumberjack
Tornado Freeze Bowler Cannon Electro Dragon Lumberjack
Tornado Cannon Freeze Electro Dragon
Bowler Cannon Electro Dragon
Cannon Tornado Lumberjack
Tornado Cannon Bowler Lumberjack
Cannon Tornado Freeze Electro Dragon Bowler Lumberjack
Tornado Electro Dragon
Cannon Bowler Lumberjack Freeze Electro Dragon
Bowler Cannon Tornado Freeze Electro Dragon Lumberjack
Cannon Lumberjack
Tornado Cannon Freeze Bowler Lumberjack
Cannon Tornado Electro Dragon Bowler Lumberjack
Cannon Tornado Electro Dragon Bowler Lumberjack
Tornado Freeze Cannon Electro Dragon Bowler Lumberjack
Cannon Tornado Lumberjack
Bowler Cannon Electro Dragon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Electro Dragon Bowler Lumberjack
Lumberjack Electro Dragon Bowler
Bowler Lumberjack Tornado
Cannon Bowler Lumberjack
Tornado Freeze Electro Dragon
Bowler Lumberjack
Lumberjack
Freeze Electro Dragon Tornado
Cannon
Electro Dragon Bowler Lumberjack
Tornado Bowler
Bowler Cannon Lumberjack
Cannon Electro Dragon Bowler
Electro Dragon Tornado Freeze Bowler Lumberjack
Bowler Cannon Freeze Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon Bowler
Electro Dragon
Freeze
Bowler
Tornado Freeze Electro Dragon
Tornado Bowler
Tornado Freeze Electro Dragon Bowler
Tornado Electro Dragon
Tornado Electro Dragon Bowler Lumberjack
Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler
Freeze Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Tornado Freeze
Electro Dragon Bowler
Tornado Electro Dragon Bowler
Bowler
Tornado
Tornado Bowler
Electro Dragon
Tornado Freeze Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Tornado Electro Dragon
Electro Dragon Freeze
Bowler
Electro Dragon
Freeze Electro Dragon
Bowler
Freeze Electro Dragon
Tornado Electro Dragon
Freeze
Electro Dragon Bowler Lumberjack
Electro Dragon Bowler
Tornado
Electro Dragon
Electro Dragon Tornado Freeze Bowler
Tornado Electro Dragon
Electro Dragon Tornado Freeze Bowler
Electro Dragon Bowler

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