My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Mega Minion Hunter Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Skeleton King
Giant Snowball
Mega Minion Skeleton King
Zap
Mortar Cannon Cart Skeleton King
Barbarian Barrel
Knight Mortar Hunter Cannon Cart Skeleton King
The Log
Suspicious Bush Hunter Cannon Cart Skeleton King
Earthquake
Mortar Skeleton King
Arrows
Suspicious Bush Skeleton King
Royal Delivery
Knight Mega Minion Hunter Cannon Cart Skeleton King
Fireball
Mortar Suspicious Bush Mega Minion Hunter Cannon Cart Skeleton King
Poison
Mortar Suspicious Bush Mega Minion Hunter Skeleton King
Lightning
Knight Mortar Mega Minion Hunter Cannon Cart Skeleton King
Rocket
Mortar Hunter Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Knight Mega Minion Mortar Fireball Hunter Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Knight Mega Minion Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Mega Minion Fireball Hunter Cannon Cart
Mortar
Knight Mega Minion Fireball Hunter Skeleton King
Suspicious Bush
Mega Minion
Knight Mortar Fireball
Fireball
Knight Mortar Mega Minion Skeleton King
Hunter
Knight Mortar Cannon Cart
Cannon Cart
Knight Hunter
Skeleton King
Mortar Fireball

Defense Synergies 2 10

Knight
Mega Minion Hunter Mortar Fireball Cannon Cart
Mortar
Knight Mega Minion Fireball Skeleton King
Suspicious Bush
Mega Minion
Knight Mortar Hunter Cannon Cart
Fireball
Knight Mortar
Hunter
Knight Mega Minion Cannon Cart Skeleton King
Cannon Cart
Knight Mega Minion Hunter
Skeleton King
Mortar Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Mega Minion Fireball
Hunter Knight Mortar Mega Minion Cannon Cart
Mortar Hunter Knight Mega Minion Cannon Cart
Hunter Knight Mortar Mega Minion Cannon Cart Skeleton King
Fireball
Fireball Mega Minion Hunter Cannon Cart
Mega Minion Hunter Mortar Fireball
Fireball Cannon Cart
Hunter Mortar Skeleton King
Knight Hunter Cannon Cart
Knight Mega Minion Fireball Hunter Cannon Cart Skeleton King
Mega Minion Hunter Fireball
Mortar Hunter Knight Fireball Cannon Cart
Fireball Mortar Mega Minion Hunter Cannon Cart Skeleton King
Knight Mortar Hunter Cannon Cart Skeleton King
Mortar Fireball Hunter
Knight Mortar Fireball Hunter Cannon Cart
Mortar Fireball Knight Mega Minion Hunter Cannon Cart
Mortar Hunter Knight Mega Minion Fireball Cannon Cart
Mortar Hunter Cannon Cart
Knight Fireball Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Cannon Cart
Fireball Knight Mortar Mega Minion Hunter Cannon Cart
Knight Hunter Cannon Cart
Hunter Knight Fireball Cannon Cart
Knight Hunter Cannon Cart
Fireball Hunter
Knight Mega Minion Fireball Hunter Cannon Cart
Knight Hunter Cannon Cart
Knight Mortar Mega Minion Fireball Cannon Cart
Mega Minion
Knight Mega Minion Hunter Cannon Cart
Fireball
Cannon Cart Knight Fireball Hunter Skeleton King
Fireball Cannon Cart
Knight Mortar Mega Minion Fireball Hunter Cannon Cart Skeleton King
Mega Minion Fireball Hunter Cannon Cart Skeleton King
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball Mortar
Fireball Mega Minion Hunter
Mortar
Fireball Hunter
Fireball Mortar
Fireball
Knight Mortar Fireball Cannon Cart
Fireball
Knight Mortar Fireball Hunter Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Hunter Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball
Mortar Mega Minion Fireball Hunter
Mortar Fireball
Fireball
Fireball
Mortar Fireball Cannon Cart
Mortar Fireball Hunter
Mega Minion
Mortar Fireball Hunter
Fireball Mortar
Fireball Mortar
Fireball Hunter
Mega Minion Fireball
Mega Minion Fireball
Mortar Fireball Hunter
Fireball
Fireball
Fireball Cannon Cart
Fireball Mega Minion Hunter
Fireball
Fireball Knight Mega Minion Hunter Cannon Cart
Mortar Fireball Skeleton King
Fireball
Mega Minion Cannon Cart
Fireball Skeleton King
Fireball
Mortar Fireball Cannon Cart
Cannon Cart
Fireball Mortar

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