My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Giant Skeleton Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Royal Giant Clone Sparky
Barbarian Barrel
Clone Executioner Giant Skeleton Magic Archer Sparky
The Log
Royal Giant Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Executioner Giant Skeleton Magic Archer Sparky
Fireball
Clone Executioner Magic Archer Sparky
Poison
Clone Executioner Magic Archer Sparky
Lightning
Executioner Magic Archer Sparky
Rocket
Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Executioner Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Magic Archer Executioner Royal Giant Rocket Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Clone Magic Archer Executioner Royal Giant

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Rocket Executioner Giant Skeleton Magic Archer Sparky
Rocket
Royal Giant
Clone
Giant Skeleton Magic Archer Sparky
Executioner
Royal Giant Mega Knight
Giant Skeleton
Clone Royal Giant Magic Archer Sparky
Magic Archer
Royal Giant Clone Giant Skeleton Mega Knight
Sparky
Royal Giant Clone Giant Skeleton
Mega Knight
Executioner Magic Archer

Defense Synergies 0 4

Royal Giant
Rocket
Clone
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Executioner Magic Archer
Magic Archer
Giant Skeleton Mega Knight
Sparky
Mega Knight
Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Magic Archer Sparky
Sparky Executioner Mega Knight
Rocket Sparky Mega Knight Executioner Giant Skeleton
Sparky Mega Knight
Rocket Giant Skeleton Sparky Mega Knight
Executioner Magic Archer Mega Knight
Rocket Executioner Magic Archer
Rocket Giant Skeleton Magic Archer Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Executioner Giant Skeleton Magic Archer Mega Knight
Executioner Magic Archer
Sparky Mega Knight Rocket Giant Skeleton
Rocket Executioner Sparky Mega Knight Magic Archer
Sparky Mega Knight
Rocket Sparky Mega Knight
Sparky Mega Knight Executioner
Mega Knight Executioner Magic Archer
Executioner Giant Skeleton Magic Archer Mega Knight
Sparky
Mega Knight Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Sparky
Rocket Executioner Magic Archer Mega Knight
Giant Skeleton Mega Knight Rocket Sparky
Rocket Giant Skeleton Mega Knight Sparky
Giant Skeleton Executioner Sparky Mega Knight
Rocket Executioner Magic Archer
Rocket Sparky Giant Skeleton
Giant Skeleton Mega Knight Sparky
Rocket Giant Skeleton Mega Knight Magic Archer Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Rocket Mega Knight Giant Skeleton
Rocket Giant Skeleton Mega Knight Executioner Sparky
Executioner Magic Archer Sparky Mega Knight
Sparky Rocket Executioner Giant Skeleton Magic Archer
Executioner Mega Knight Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Giant Skeleton Sparky
Executioner Magic Archer
Rocket Giant Skeleton Magic Archer Sparky
Rocket Giant Skeleton Sparky
Rocket Executioner Magic Archer Sparky Mega Knight
Executioner Rocket Magic Archer
Executioner Magic Archer Sparky
Executioner Magic Archer
Rocket Sparky
Rocket Magic Archer Sparky
Rocket Executioner Magic Archer
Rocket Executioner Magic Archer Sparky
Rocket Magic Archer
Magic Archer Sparky
Rocket Executioner Magic Archer Sparky
Magic Archer Rocket Executioner Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Executioner Magic Archer Sparky Mega Knight
Rocket Magic Archer Mega Knight
Rocket Giant Skeleton Magic Archer Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Executioner Magic Archer Sparky Mega Knight
Executioner Magic Archer Sparky
Magic Archer Sparky Mega Knight
Rocket Magic Archer Sparky
Executioner Magic Archer Sparky
Rocket
Sparky
Rocket Magic Archer Sparky Mega Knight
Rocket Magic Archer Sparky
Giant Skeleton Sparky Mega Knight
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Magic Archer Sparky Mega Knight
Executioner Magic Archer
Rocket Giant Skeleton Sparky
Executioner Sparky Mega Knight
Rocket Giant Skeleton Magic Archer Sparky
Rocket Executioner Magic Archer
Rocket Executioner Giant Skeleton Magic Archer Sparky Mega Knight
Sparky
Rocket Sparky Mega Knight

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