My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Inferno Dragon
Giant Snowball
Musketeer Hog Rider Clone Electro Dragon Inferno Dragon
Zap
Clone Inferno Dragon
Barbarian Barrel
Musketeer Clone
The Log
Musketeer Hog Rider Clone
Earthquake
Hog Rider Clone
Arrows
Clone
Royal Delivery
Musketeer Hog Rider Battle Healer Clone Electro Dragon Inferno Dragon
Fireball
Musketeer Hog Rider Battle Healer Clone Electro Dragon Inferno Dragon
Poison
Musketeer Battle Healer Clone Electro Dragon
Lightning
Musketeer Battle Healer Electro Dragon Inferno Dragon
Rocket
Musketeer Hog Rider Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Musketeer Hog Rider Battle Healer Freeze Inferno Dragon Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Musketeer Hog Rider Battle Healer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Hog Rider Battle Healer Electro Dragon
Hog Rider
Musketeer Freeze Battle Healer Golden Knight
Battle Healer
Electro Dragon Inferno Dragon Musketeer Hog Rider
Clone
Inferno Dragon
Freeze
Hog Rider
Electro Dragon
Battle Healer Musketeer Inferno Dragon
Inferno Dragon
Battle Healer Clone Electro Dragon
Golden Knight
Hog Rider

Defense Synergies 3 2

Musketeer
Battle Healer Golden Knight
Hog Rider
Battle Healer
Musketeer Electro Dragon Inferno Dragon
Clone
Freeze
Electro Dragon
Battle Healer Inferno Dragon
Inferno Dragon
Battle Healer Electro Dragon
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon Golden Knight
Inferno Dragon Musketeer Battle Healer Electro Dragon
Musketeer Freeze Electro Dragon Inferno Dragon
Inferno Dragon Musketeer Electro Dragon
Battle Healer
Freeze Musketeer Electro Dragon
Musketeer Inferno Dragon Freeze Electro Dragon
Musketeer Battle Healer Electro Dragon Golden Knight
Inferno Dragon Musketeer
Musketeer Battle Healer
Musketeer Freeze Electro Dragon
Musketeer Inferno Dragon Electro Dragon
Musketeer Battle Healer Freeze Electro Dragon
Freeze Electro Dragon Golden Knight
Inferno Dragon
Freeze Inferno Dragon
Musketeer Electro Dragon
Musketeer Battle Healer Electro Dragon Golden Knight
Freeze Musketeer Battle Healer Electro Dragon Inferno Dragon
Musketeer Inferno Dragon
Musketeer Battle Healer Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Musketeer Battle Healer Electro Dragon Inferno Dragon
Musketeer Battle Healer Electro Dragon Golden Knight
Musketeer Battle Healer
Musketeer Battle Healer Inferno Dragon
Musketeer Freeze Electro Dragon
Musketeer Battle Healer
Battle Healer Inferno Dragon
Freeze Electro Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Electro Dragon Golden Knight
Golden Knight
Musketeer Electro Dragon
Electro Dragon Musketeer Battle Healer Freeze Inferno Dragon Golden Knight
Musketeer Battle Healer Freeze Electro Dragon Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Electro Dragon Golden Knight
Musketeer Electro Dragon Golden Knight
Electro Dragon
Musketeer Freeze
Musketeer Freeze Electro Dragon
Musketeer
Freeze Electro Dragon
Electro Dragon Golden Knight
Musketeer Electro Dragon
Musketeer Electro Dragon Golden Knight
Musketeer Electro Dragon
Musketeer Golden Knight
Musketeer Freeze Electro Dragon
Musketeer
Musketeer Electro Dragon Golden Knight
Musketeer Electro Dragon
Freeze
Musketeer Electro Dragon
Electro Dragon Golden Knight
Musketeer
Musketeer
Musketeer Electro Dragon
Freeze Electro Dragon
Inferno Dragon
Musketeer Electro Dragon Golden Knight
Musketeer Electro Dragon Golden Knight
Musketeer Golden Knight
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze
Musketeer Electro Dragon
Freeze Electro Dragon
Musketeer Freeze Electro Dragon
Musketeer Electro Dragon
Freeze
Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze Golden Knight
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze Golden Knight
Inferno Dragon
Electro Dragon

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