My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Ram Rider Sparky
Giant Snowball
Barbarians Guards Ram Rider
Zap
Mortar Guards Dark Prince Ram Rider Sparky
Barbarian Barrel
Mortar Barbarians Guards Dark Prince Sparky
The Log
Barbarians Guards Dark Prince Ram Rider Sparky
Earthquake
Mortar Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Guards Dark Prince Ram Rider Sparky
Fireball
Mortar Barbarians Ram Rider Sparky
Poison
Mortar Barbarians Guards Sparky
Lightning
Mortar Dark Prince Ram Rider Sparky
Rocket
Mortar Barbarians Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Mortar Dark Prince Barbarians Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Tornado Dark Prince The Log Ram Rider
Barbarians
Guards
The Log Ram Rider
Tornado
Sparky Mortar Dark Prince The Log Ram Rider
Dark Prince
Mortar Tornado Ram Rider Sparky
The Log
Mortar Guards Tornado Ram Rider Sparky
Ram Rider
Mortar Guards Tornado Dark Prince The Log
Sparky
Tornado Dark Prince The Log

Defense Synergies 1 12

Mortar
Guards Tornado The Log
Barbarians
Guards
Mortar The Log Sparky
Tornado
Sparky Mortar Dark Prince The Log Ram Rider Sparky
Dark Prince
Tornado The Log
The Log
Mortar Guards Tornado Dark Prince Ram Rider Sparky
Ram Rider
Tornado The Log
Sparky
Tornado Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log Ram Rider Sparky
Barbarians Sparky Mortar Dark Prince The Log Ram Rider
Mortar Barbarians Tornado Ram Rider Sparky Dark Prince
Barbarians Sparky Mortar Guards Dark Prince Ram Rider
Barbarians Tornado Dark Prince The Log Sparky
Tornado The Log Guards Dark Prince
Tornado Ram Rider Mortar
Barbarians The Log Ram Rider Sparky
Barbarians Sparky Mortar Tornado
Guards Tornado Barbarians Dark Prince Sparky
Barbarians Guards Tornado Dark Prince The Log Ram Rider
Tornado Ram Rider
Mortar Barbarians Sparky Guards Dark Prince The Log Ram Rider
Sparky Mortar Barbarians Guards Tornado Dark Prince The Log
Barbarians Sparky Mortar Ram Rider
Barbarians Tornado Mortar The Log Ram Rider Sparky
Barbarians Sparky Mortar Tornado Dark Prince
Mortar Barbarians Guards Tornado Dark Prince The Log Ram Rider
Mortar Tornado The Log Barbarians Guards Dark Prince Ram Rider
Barbarians Sparky Mortar Tornado Ram Rider
Dark Prince Barbarians Guards The Log Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Dark Prince Sparky
Mortar The Log
Barbarians Guards Dark Prince The Log Ram Rider Sparky
Guards Dark Prince Barbarians Tornado The Log Ram Rider Sparky
Barbarians Guards Dark Prince Ram Rider Sparky
Tornado Ram Rider
Guards Dark Prince Sparky Barbarians Ram Rider
Barbarians Dark Prince Sparky
Mortar Barbarians Tornado Dark Prince The Log Sparky
Barbarians Guards Sparky
Barbarians Guards Dark Prince Sparky
Barbarians Guards Tornado Dark Prince The Log
Barbarians Dark Prince Guards Ram Rider Sparky
Barbarians Sparky
Barbarians Guards Sparky Mortar Tornado Dark Prince The Log
Barbarians Dark Prince The Log Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log Sparky
Mortar Tornado The Log Ram Rider
The Log Sparky
Barbarians Guards Dark Prince The Log Sparky
Mortar Dark Prince The Log Sparky
Tornado Ram Rider
Mortar Tornado The Log Sparky
The Log Tornado Ram Rider
The Log Mortar Tornado Ram Rider
Guards Tornado Sparky
Mortar Tornado Dark Prince The Log Ram Rider Sparky
Tornado
Mortar The Log Sparky
Mortar
Mortar The Log Sparky
Mortar The Log Sparky
Mortar The Log Sparky
Mortar Tornado Sparky
Sparky
Mortar Dark Prince The Log Sparky
Mortar Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Mortar Barbarians The Log
Tornado The Log Mortar Dark Prince Sparky
Mortar The Log Tornado Ram Rider Sparky
Mortar Tornado The Log Ram Rider Sparky
Mortar Tornado The Log Sparky
Tornado Sparky
Guards
Sparky
Mortar The Log Sparky
Sparky
Sparky
The Log Sparky
Barbarians Guards Dark Prince
Tornado Ram Rider
The Log
Dark Prince Sparky
The Log Mortar
Tornado Sparky
Dark Prince Sparky
Guards Tornado The Log Sparky
Tornado
Mortar Tornado Dark Prince The Log Sparky
Sparky
Mortar Sparky

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