My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Miner
Giant Snowball
Goblin Barrel Skeleton Army Miner
Zap
Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Dark Prince Electro Wizard
The Log
Goblin Barrel Skeleton Army Dark Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Dark Prince Miner Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Miner Valkyrie Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Miner Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Dark Prince Electro Wizard
Wizard
Valkyrie Dark Prince Miner Mega Knight
Goblin Barrel
Valkyrie Dark Prince Skeleton Army Miner Mega Knight
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Valkyrie Wizard Miner Electro Wizard
Miner
Wizard Goblin Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Dark Prince Miner Mega Knight
Mega Knight
Wizard Goblin Barrel Miner Electro Wizard

Defense Synergies 0 10

Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army Dark Prince Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Wizard Electro Wizard
Dark Prince
Wizard Electro Wizard
Miner
Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army Dark Prince Mega Knight
Mega Knight
Wizard Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Dark Prince Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Dark Prince Electro Wizard
Skeleton Army Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Skeleton Army Dark Prince Mega Knight
Skeleton Army Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Valkyrie Dark Prince Miner Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Wizard Dark Prince Mega Knight
Wizard Electro Wizard
Skeleton Army Mega Knight Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Dark Prince Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Dark Prince Electro Wizard
Valkyrie Mega Knight Wizard Skeleton Army Dark Prince Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army Dark Prince Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Dark Prince Electro Wizard
Electro Wizard Valkyrie Wizard Miner Mega Knight
Skeleton Army Mega Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight Electro Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight
Wizard Electro Wizard
Skeleton Army Dark Prince Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army Dark Prince
Electro Wizard Mega Knight Valkyrie Skeleton Army Dark Prince
Skeleton Army
Mega Knight Valkyrie Dark Prince
Skeleton Army Mega Knight Valkyrie Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Valkyrie Dark Prince
Valkyrie Mega Knight Wizard Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Electro Wizard
Miner
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince Mega Knight
Wizard
Wizard
Wizard
Miner Wizard
Electro Wizard
Miner Valkyrie Wizard Dark Prince Electro Wizard
Wizard
Miner
Wizard
Wizard Mega Knight
Wizard Dark Prince Electro Wizard Mega Knight
Valkyrie Wizard Miner Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Dark Prince Mega Knight
Miner Wizard Electro Wizard
Wizard Miner Mega Knight
Miner
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Skeleton Army Dark Prince
Wizard Electro Wizard
Miner Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Wizard
Dark Prince Mega Knight
Electro Wizard
Electro Wizard
Dark Prince Miner Electro Wizard Mega Knight
Wizard Mega Knight

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