My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Dark Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Dark Prince Giant Skeleton
Giant Snowball
Goblin Curse
Zap
Firecracker Royal Giant Goblin Curse Dark Prince
Barbarian Barrel
Knight Firecracker Goblin Curse Dark Prince Giant Skeleton Magic Archer
The Log
Firecracker Royal Giant Goblin Curse Dark Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Knight Firecracker Dark Prince Giant Skeleton Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Goblin Curse Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Dark Prince Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Firecracker Dark Prince Freeze Magic Archer Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Knight Firecracker Dark Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Magic Archer
Firecracker
Knight Royal Giant Dark Prince Giant Skeleton
Royal Giant
Firecracker Dark Prince Giant Skeleton Magic Archer
Goblin Curse
Magic Archer
Dark Prince
Firecracker Royal Giant Magic Archer
Freeze
Giant Skeleton
Firecracker Royal Giant Magic Archer
Magic Archer
Knight Royal Giant Goblin Curse Dark Prince Giant Skeleton

Defense Synergies 2 4

Knight
Firecracker Magic Archer
Firecracker
Knight Dark Prince Giant Skeleton
Royal Giant
Goblin Curse
Dark Prince
Firecracker Magic Archer
Freeze
Giant Skeleton
Firecracker Magic Archer
Magic Archer
Knight Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Knight Firecracker Goblin Curse Dark Prince
Knight Goblin Curse Dark Prince Freeze Giant Skeleton
Knight Firecracker Goblin Curse Dark Prince
Firecracker Dark Prince Giant Skeleton
Freeze Firecracker Dark Prince Magic Archer
Firecracker Goblin Curse Freeze Magic Archer
Giant Skeleton Magic Archer
Goblin Curse
Knight Firecracker Dark Prince Giant Skeleton
Goblin Curse Knight Firecracker Dark Prince Freeze Giant Skeleton Magic Archer
Firecracker Goblin Curse Magic Archer
Knight Goblin Curse Dark Prince Freeze Giant Skeleton
Firecracker Goblin Curse Dark Prince Freeze Magic Archer
Knight Goblin Curse
Goblin Curse Freeze
Knight Firecracker Dark Prince
Knight Firecracker Dark Prince Magic Archer
Freeze Knight Firecracker Goblin Curse Dark Prince Giant Skeleton Magic Archer
Goblin Curse
Dark Prince Knight Firecracker Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Giant Skeleton
Knight Firecracker Magic Archer
Giant Skeleton Knight Dark Prince
Dark Prince Giant Skeleton Knight
Giant Skeleton Knight Goblin Curse Dark Prince
Firecracker Goblin Curse Freeze Magic Archer
Dark Prince Knight Giant Skeleton
Giant Skeleton Knight Goblin Curse Dark Prince
Freeze Giant Skeleton Knight Firecracker Dark Prince Magic Archer
Goblin Curse
Knight Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Knight Goblin Curse
Firecracker Goblin Curse Magic Archer
Knight Firecracker Dark Prince Freeze Giant Skeleton Magic Archer
Firecracker Goblin Curse Dark Prince Freeze Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Freeze Giant Skeleton
Firecracker Goblin Curse Magic Archer
Giant Skeleton Magic Archer
Knight Firecracker Dark Prince Freeze Giant Skeleton
Firecracker Goblin Curse Dark Prince Magic Archer
Firecracker Goblin Curse Freeze Magic Archer
Firecracker Magic Archer
Firecracker Goblin Curse Freeze Magic Archer
Firecracker
Firecracker Knight Dark Prince Magic Archer
Firecracker Goblin Curse Magic Archer
Knight Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Freeze
Firecracker Dark Prince Magic Archer
Firecracker Goblin Curse Magic Archer
Giant Skeleton Magic Archer
Firecracker Goblin Curse Freeze Dark Prince Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker Freeze
Magic Archer
Firecracker Freeze Magic Archer
Giant Skeleton
Firecracker Goblin Curse Magic Archer
Dark Prince Freeze Magic Archer
Firecracker Goblin Curse Magic Archer
Freeze
Knight Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Dark Prince
Firecracker Freeze Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Freeze Giant Skeleton Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: