My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Flying Machine Dark Prince Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Fisherman Ram Rider
Giant Snowball
Bomber Musketeer Flying Machine Fisherman Ram Rider
Zap
Bomber Flying Machine Dark Prince Fisherman Ram Rider
Barbarian Barrel
Bomber Musketeer Dark Prince
The Log
Bomber Musketeer Dark Prince Fisherman Ram Rider
Earthquake
Bomber
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Fireball
Bomber Musketeer Flying Machine Fisherman Ram Rider
Poison
Bomber Musketeer Flying Machine Fisherman
Lightning
Musketeer Dark Prince Fisherman Ram Rider Goblinstein
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fisherman Musketeer Flying Machine Dark Prince Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Fisherman Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Dark Prince Ram Rider
Zap
Ram Rider Bomber Musketeer Flying Machine Dark Prince Fisherman
Musketeer
Zap Dark Prince Fisherman Ram Rider
Flying Machine
Zap Dark Prince Ram Rider
Dark Prince
Bomber Zap Musketeer Flying Machine Fisherman Ram Rider
Fisherman
Zap Musketeer Dark Prince Ram Rider
Ram Rider
Zap Bomber Musketeer Flying Machine Dark Prince Fisherman
Goblinstein

Defense Synergies 0 15

Bomber
Zap Dark Prince Fisherman
Zap
Bomber Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Musketeer
Zap Flying Machine Dark Prince Fisherman Ram Rider
Flying Machine
Zap Musketeer Dark Prince Fisherman
Dark Prince
Bomber Zap Musketeer Flying Machine
Fisherman
Bomber Zap Musketeer Flying Machine Ram Rider
Ram Rider
Zap Musketeer Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Flying Machine Ram Rider
Zap Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Fisherman Ram Rider Bomber Musketeer Dark Prince
Musketeer Dark Prince Fisherman Ram Rider
Bomber Dark Prince
Bomber Zap Musketeer Flying Machine Dark Prince
Musketeer Ram Rider Zap Flying Machine
Zap Musketeer Flying Machine Ram Rider
Musketeer Fisherman
Bomber Musketeer Dark Prince Fisherman
Bomber Zap Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Musketeer Zap Flying Machine Ram Rider
Bomber Zap Musketeer Flying Machine Dark Prince Ram Rider
Bomber Zap Dark Prince
Ram Rider
Zap Fisherman Ram Rider
Bomber Musketeer Dark Prince Fisherman
Bomber Zap Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Zap Bomber Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Musketeer Fisherman Ram Rider
Bomber Dark Prince Musketeer Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Fisherman
Bomber Zap Musketeer Flying Machine Fisherman
Zap Musketeer Dark Prince Fisherman Ram Rider
Dark Prince Zap Musketeer Fisherman Ram Rider
Musketeer Dark Prince Fisherman Ram Rider
Zap Musketeer Flying Machine Ram Rider
Dark Prince Musketeer Flying Machine Ram Rider
Dark Prince Fisherman
Zap Flying Machine Dark Prince
Musketeer
Musketeer Flying Machine Dark Prince
Zap Dark Prince
Dark Prince Ram Rider
Bomber Musketeer Flying Machine
Bomber Zap Musketeer Flying Machine Dark Prince Fisherman
Bomber Zap Musketeer Flying Machine Dark Prince
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine
Zap Musketeer Flying Machine Fisherman Ram Rider
Flying Machine
Musketeer Flying Machine Dark Prince
Bomber Zap Dark Prince
Zap Musketeer Flying Machine Ram Rider
Bomber Musketeer Flying Machine
Zap Flying Machine Ram Rider
Zap Flying Machine Fisherman Ram Rider
Musketeer Fisherman
Zap Musketeer Flying Machine Dark Prince Fisherman Ram Rider
Zap Musketeer Flying Machine
Flying Machine Musketeer Fisherman
Musketeer Flying Machine Fisherman
Zap Musketeer Flying Machine Fisherman
Bomber Zap Musketeer Flying Machine
Musketeer Flying Machine
Bomber Fisherman
Bomber Zap Musketeer Flying Machine Dark Prince Fisherman
Bomber Zap Flying Machine
Musketeer
Musketeer Fisherman
Zap Musketeer Flying Machine
Zap Bomber Dark Prince
Fisherman
Zap Musketeer Flying Machine Fisherman Ram Rider
Zap Musketeer Flying Machine Fisherman Ram Rider
Zap Musketeer Fisherman
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Bomber Zap Musketeer
Zap
Zap Musketeer Flying Machine Dark Prince
Zap Musketeer Flying Machine Ram Rider
Musketeer Flying Machine Dark Prince
Bomber Zap Musketeer Flying Machine
Zap
Musketeer Flying Machine Dark Prince
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Dark Prince

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