My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Dark Prince
Barbarian Barrel
Goblins Valkyrie Dark Prince Ice Wizard
The Log
Goblins Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Valkyrie Hog Rider Dark Prince Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Bats Ice Wizard
Lightning
Valkyrie Dark Prince Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Ice Wizard Valkyrie Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Bats
Valkyrie Hog Rider Zap Dark Prince
Zap
Arrows Hog Rider Goblins Bats Valkyrie Dark Prince Ice Wizard
Arrows
Zap Hog Rider Dark Prince
Valkyrie
Bats Hog Rider Goblins Zap Dark Prince
Hog Rider
Goblins Bats Zap Arrows Valkyrie Dark Prince
Dark Prince
Bats Zap Arrows Valkyrie Hog Rider Ice Wizard
Ice Wizard
Zap Dark Prince

Defense Synergies 0 15

Goblins
Zap Ice Wizard
Bats
Zap Valkyrie Dark Prince Ice Wizard
Zap
Goblins Bats Arrows Valkyrie Dark Prince Ice Wizard
Arrows
Zap Valkyrie Dark Prince Ice Wizard
Valkyrie
Bats Zap Arrows Ice Wizard
Hog Rider
Dark Prince
Bats Zap Arrows Ice Wizard
Ice Wizard
Goblins Bats Zap Arrows Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Goblins Bats Zap Valkyrie Dark Prince Ice Wizard
Goblins Bats Valkyrie Dark Prince Ice Wizard
Goblins Bats Valkyrie Dark Prince Ice Wizard
Arrows Valkyrie Dark Prince
Arrows Goblins Bats Zap Valkyrie Dark Prince Ice Wizard
Bats Zap Arrows Ice Wizard
Zap Arrows Valkyrie
Goblins Ice Wizard
Goblins Valkyrie Dark Prince Ice Wizard
Goblins Bats Valkyrie Ice Wizard Zap Arrows Dark Prince
Arrows Bats Zap Ice Wizard
Bats Zap Valkyrie Dark Prince Ice Wizard
Valkyrie Goblins Bats Zap Arrows Dark Prince
Zap
Goblins Bats Arrows Valkyrie Dark Prince
Arrows Goblins Bats Zap Valkyrie Dark Prince Ice Wizard
Zap Arrows Valkyrie Bats Dark Prince Ice Wizard
Valkyrie Dark Prince Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Dark Prince
Zap Arrows Valkyrie
Goblins Bats Zap Valkyrie Dark Prince
Valkyrie Dark Prince Bats Zap
Valkyrie Dark Prince
Arrows Bats Zap Ice Wizard
Dark Prince Goblins Bats Valkyrie Ice Wizard
Valkyrie Dark Prince
Zap Goblins Bats Valkyrie Dark Prince
Bats Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince
Dark Prince Valkyrie
Valkyrie
Goblins Bats Zap Valkyrie Dark Prince
Bats Arrows Valkyrie Zap Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince
Arrows Bats Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Goblins Bats
Zap Arrows Valkyrie Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows Dark Prince
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Dark Prince Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Wizard
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Dark Prince
Zap Arrows Ice Wizard
Arrows
Valkyrie Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Bats
Bats Zap
Zap Dark Prince

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