My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Dark Prince Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Night Witch
Giant Snowball
Skeletons Musketeer Lumberjack Night Witch
Zap
Skeletons Dark Prince Night Witch
Barbarian Barrel
Skeletons Musketeer Dark Prince Lumberjack Night Witch
The Log
Skeletons Musketeer Dark Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Fireball
Musketeer Lumberjack Night Witch
Poison
Musketeer Night Witch
Lightning
Musketeer Dark Prince Lumberjack Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Void Musketeer Dark Prince Lumberjack Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Void Musketeer Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Dark Prince Golem Lumberjack
Rocket
Golem
Void
Dark Prince
Musketeer Golem Lumberjack
Golem
Night Witch Musketeer Rocket Dark Prince Lumberjack
Lumberjack
Musketeer Dark Prince Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 2 5

Skeletons
Musketeer Dark Prince Lumberjack Night Witch
Musketeer
Skeletons Lumberjack Dark Prince
Rocket
Void
Dark Prince
Skeletons Musketeer Night Witch
Golem
Lumberjack
Musketeer Skeletons
Night Witch
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Void
Lumberjack Skeletons Musketeer Dark Prince Night Witch
Rocket Lumberjack Skeletons Musketeer Void Dark Prince Night Witch
Lumberjack Night Witch Skeletons Musketeer Dark Prince
Rocket Dark Prince Lumberjack
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Musketeer Rocket Void Night Witch
Rocket Musketeer Void
Skeletons Musketeer Lumberjack Night Witch
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Musketeer Night Witch
Lumberjack Night Witch Skeletons Musketeer Rocket Dark Prince
Rocket Dark Prince Lumberjack Night Witch
Lumberjack
Rocket Lumberjack
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Musketeer Dark Prince Lumberjack Night Witch
Musketeer Dark Prince Lumberjack
Musketeer Lumberjack
Dark Prince Musketeer Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Void Dark Prince
Void Musketeer Rocket Lumberjack
Lumberjack Skeletons Musketeer Rocket Dark Prince
Rocket Dark Prince Lumberjack Musketeer Night Witch
Skeletons Musketeer Dark Prince Lumberjack Night Witch
Rocket Skeletons Musketeer
Rocket Dark Prince Skeletons Musketeer Void Lumberjack Night Witch
Dark Prince Lumberjack
Rocket Void Skeletons Dark Prince
Skeletons Musketeer
Musketeer Dark Prince Lumberjack
Rocket Void Dark Prince
Rocket Dark Prince Skeletons Lumberjack Night Witch
Musketeer
Skeletons Musketeer Rocket Dark Prince Lumberjack Night Witch
Musketeer Dark Prince
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Rocket
Void Musketeer
Rocket Void
Musketeer Rocket Void Dark Prince
Rocket Dark Prince
Musketeer Rocket
Musketeer
Void
Rocket Musketeer Void Lumberjack Night Witch
Rocket Void Musketeer Dark Prince
Void Musketeer Rocket
Rocket Musketeer Void
Musketeer Rocket Void
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket Night Witch
Rocket Void Musketeer Dark Prince
Rocket Void
Rocket Musketeer Void Night Witch
Rocket Void
Rocket Void Musketeer
Rocket Musketeer Void
Dark Prince
Void Musketeer
Void Musketeer
Rocket Void Musketeer
Musketeer Void Night Witch
Rocket Musketeer Void
Void Night Witch
Void Musketeer Rocket Night Witch
Rocket Void
Rocket
Musketeer Rocket Void Dark Prince Night Witch
Rocket Musketeer
Void Musketeer Rocket Dark Prince Lumberjack
Musketeer
Rocket Void
Musketeer Dark Prince
Musketeer Rocket
Musketeer Rocket Void
Void Musketeer Rocket Dark Prince
Rocket Void
Void

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