My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Musketeer Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer Graveyard
The Log
Musketeer Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer Graveyard
Fireball
Musketeer Ice Wizard Magic Archer
Poison
Musketeer Ice Wizard Magic Archer Graveyard
Lightning
Musketeer Dark Prince Ice Wizard Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Dark Prince Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Wizard Royal Ghost Musketeer Dark Prince Magic Archer Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Ice Wizard Royal Ghost Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Musketeer Dark Prince Royal Ghost Magic Archer
Musketeer
Giant Snowball Dark Prince Royal Ghost Graveyard
Rocket
Dark Prince
Giant Snowball Musketeer Ice Wizard Royal Ghost Magic Archer Graveyard
Ice Wizard
Dark Prince Graveyard
Royal Ghost
Giant Snowball Musketeer Dark Prince Magic Archer
Magic Archer
Giant Snowball Dark Prince Royal Ghost
Graveyard
Giant Snowball Musketeer Dark Prince Ice Wizard

Defense Synergies 0 10

Giant Snowball
Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer
Musketeer
Giant Snowball Dark Prince Royal Ghost
Rocket
Dark Prince
Giant Snowball Musketeer Ice Wizard Royal Ghost Magic Archer
Ice Wizard
Giant Snowball Dark Prince
Royal Ghost
Giant Snowball Musketeer Dark Prince
Magic Archer
Giant Snowball Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Magic Archer
Musketeer Dark Prince Ice Wizard
Rocket Giant Snowball Musketeer Dark Prince Ice Wizard
Musketeer Dark Prince Ice Wizard
Rocket Dark Prince
Giant Snowball Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer
Giant Snowball Musketeer Rocket Ice Wizard Magic Archer
Rocket Musketeer Magic Archer
Musketeer Ice Wizard
Giant Snowball Musketeer Dark Prince Ice Wizard Royal Ghost
Ice Wizard Giant Snowball Musketeer Dark Prince Royal Ghost Magic Archer
Musketeer Giant Snowball Ice Wizard Magic Archer
Giant Snowball Musketeer Rocket Dark Prince Ice Wizard
Rocket Giant Snowball Dark Prince Royal Ghost Magic Archer
Rocket Giant Snowball
Musketeer Dark Prince
Giant Snowball Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer
Giant Snowball Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer
Musketeer
Dark Prince Royal Ghost Giant Snowball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince Royal Ghost
Giant Snowball Musketeer Rocket Royal Ghost Magic Archer
Musketeer Rocket Dark Prince
Rocket Dark Prince Musketeer
Musketeer Dark Prince
Rocket Giant Snowball Musketeer Ice Wizard Magic Archer
Rocket Dark Prince Musketeer Ice Wizard
Dark Prince
Rocket Giant Snowball Dark Prince Magic Archer
Musketeer
Musketeer Dark Prince
Rocket Giant Snowball Dark Prince
Rocket Dark Prince
Musketeer Magic Archer
Musketeer Rocket Dark Prince Magic Archer
Giant Snowball Musketeer Dark Prince Ice Wizard Royal Ghost Magic Archer
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket Royal Ghost
Giant Snowball Musketeer Ice Wizard Royal Ghost Magic Archer
Rocket Magic Archer
Musketeer Rocket Dark Prince
Rocket Giant Snowball Dark Prince Magic Archer
Giant Snowball Musketeer Rocket Ice Wizard Magic Archer
Musketeer Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball
Rocket Giant Snowball Musketeer
Rocket Musketeer Dark Prince Magic Archer
Giant Snowball Musketeer Rocket Magic Archer
Rocket Giant Snowball Musketeer Magic Archer
Musketeer Rocket Magic Archer
Giant Snowball Musketeer Magic Archer
Rocket Giant Snowball Musketeer Magic Archer
Magic Archer Musketeer Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Musketeer Dark Prince Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Musketeer Magic Archer
Rocket Giant Snowball
Rocket Musketeer
Rocket Giant Snowball Musketeer
Giant Snowball Dark Prince Ice Wizard Magic Archer
Giant Snowball Musketeer Ice Wizard Royal Ghost Magic Archer
Giant Snowball Musketeer Magic Archer
Rocket Musketeer Magic Archer
Giant Snowball Musketeer Ice Wizard Magic Archer
Rocket Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Musketeer Rocket Dark Prince Magic Archer
Rocket Giant Snowball Musketeer Ice Wizard Magic Archer
Musketeer Rocket Dark Prince Magic Archer
Giant Snowball Musketeer Magic Archer
Rocket Giant Snowball
Musketeer Dark Prince
Giant Snowball Musketeer Rocket Magic Archer
Giant Snowball Musketeer Rocket Magic Archer
Giant Snowball Musketeer Rocket Dark Prince Royal Ghost Magic Archer
Rocket

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