My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Balloon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Dark Prince Witch Balloon Inferno Dragon
Barbarian Barrel
Wizard Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Dark Prince Witch Balloon P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Balloon Inferno Dragon
Poison
Wizard Witch Balloon
Lightning
Wizard Dark Prince Witch Balloon Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Dark Prince Freeze Inferno Dragon Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Dark Prince Freeze Inferno Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Dark Prince Balloon P.E.K.K.A
Tornado
Wizard P.E.K.K.A Dark Prince Freeze Witch Balloon
Dark Prince
Wizard Tornado Witch Balloon
Freeze
Balloon Tornado
Witch
Tornado Dark Prince P.E.K.K.A
Balloon
Freeze Wizard Tornado Dark Prince
P.E.K.K.A
Tornado Wizard Witch
Inferno Dragon

Defense Synergies 2 7

Wizard
Tornado Dark Prince Freeze P.E.K.K.A
Tornado
Wizard P.E.K.K.A Dark Prince Witch Inferno Dragon
Dark Prince
Wizard Tornado Witch
Freeze
Wizard
Witch
Tornado Dark Prince
Balloon
P.E.K.K.A
Tornado Wizard
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Inferno Dragon Dark Prince Witch
Tornado Witch P.E.K.K.A Dark Prince Freeze Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Dark Prince
Tornado Dark Prince P.E.K.K.A
Tornado Freeze Dark Prince
Tornado Inferno Dragon Wizard Freeze Witch
P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Tornado
Tornado Dark Prince
Witch Wizard Tornado Dark Prince Freeze
Inferno Dragon Wizard Tornado Witch
P.E.K.K.A Wizard Dark Prince Freeze Witch
Wizard Tornado Dark Prince Freeze Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Freeze P.E.K.K.A Inferno Dragon
Wizard Tornado Dark Prince Witch P.E.K.K.A
Wizard Tornado Dark Prince Witch
Wizard Tornado Freeze Witch Dark Prince Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Wizard Dark Prince Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A
Wizard Inferno Dragon
P.E.K.K.A Dark Prince Witch
Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Dark Prince Witch Inferno Dragon
Wizard Tornado Freeze Witch
Dark Prince P.E.K.K.A Witch
P.E.K.K.A Dark Prince Inferno Dragon
Freeze P.E.K.K.A Tornado Dark Prince Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince Witch
P.E.K.K.A Tornado Dark Prince
Dark Prince P.E.K.K.A Wizard Witch
Wizard Witch
Witch Tornado Dark Prince Freeze P.E.K.K.A Inferno Dragon
Wizard Dark Prince Freeze Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Dark Prince Freeze
Wizard Dark Prince
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Tornado
Wizard Tornado Dark Prince
Wizard Tornado
Freeze
Wizard Witch
Wizard
Tornado Freeze
Wizard Dark Prince
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Freeze Wizard Dark Prince Witch
Witch Inferno Dragon
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Freeze Witch
Wizard
Freeze
P.E.K.K.A
Wizard
Dark Prince Freeze Witch
Wizard Tornado Witch
Freeze
Wizard Dark Prince
Wizard
Tornado
Dark Prince P.E.K.K.A
Tornado Freeze Witch
Tornado Witch
Tornado Dark Prince Freeze Witch
P.E.K.K.A Inferno Dragon
Wizard

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