My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Zap
Royal Giant Dark Prince
Barbarian Barrel
Dark Prince Magic Archer
The Log
Royal Giant Dark Prince
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Magic Archer
Fireball
Magic Archer
Poison
Magic Archer
Lightning
Ice Golem Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Ice Golem Dark Prince Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Dark Prince Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Royal Delivery Dark Prince Poison Magic Archer Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Royal Delivery Dark Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Giant Ice Golem Dark Prince Poison Magic Archer
Royal Delivery
Royal Giant
Poison Zap Ice Golem Dark Prince Magic Archer
Ice Golem
Zap Royal Giant Magic Archer
Dark Prince
Zap Royal Giant Poison Magic Archer
Poison
Royal Giant P.E.K.K.A Zap Dark Prince
P.E.K.K.A
Zap Poison Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Giant Ice Golem Dark Prince

Defense Synergies 0 14

Zap
Royal Delivery Ice Golem Dark Prince Poison P.E.K.K.A Magic Archer
Royal Delivery
Zap Ice Golem Dark Prince P.E.K.K.A Magic Archer
Royal Giant
Ice Golem
Zap Royal Delivery Poison Magic Archer
Dark Prince
Zap Royal Delivery Poison Magic Archer
Poison
Zap Ice Golem Dark Prince
P.E.K.K.A
Zap Royal Delivery
Magic Archer
Zap Royal Delivery Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Magic Archer
P.E.K.K.A Zap Royal Delivery Dark Prince
P.E.K.K.A Royal Delivery Dark Prince
P.E.K.K.A Dark Prince
Royal Delivery Dark Prince Poison P.E.K.K.A
Royal Delivery Zap Dark Prince Magic Archer
Zap Royal Delivery Poison Magic Archer
Zap Ice Golem Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Royal Delivery Ice Golem Dark Prince
Poison Zap Royal Delivery Ice Golem Dark Prince Magic Archer
Zap Royal Delivery Poison Magic Archer
P.E.K.K.A Zap Royal Delivery Dark Prince
Zap Royal Delivery Dark Prince Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Royal Delivery P.E.K.K.A
Royal Delivery Dark Prince Poison P.E.K.K.A
Royal Delivery Zap Dark Prince Magic Archer
Zap Royal Delivery Poison Ice Golem Dark Prince Magic Archer
P.E.K.K.A
Dark Prince Royal Delivery Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Ice Golem Dark Prince P.E.K.K.A
Royal Delivery Poison Zap Ice Golem Magic Archer
Royal Delivery P.E.K.K.A Zap Ice Golem Dark Prince
Dark Prince P.E.K.K.A Zap Royal Delivery Ice Golem
P.E.K.K.A Royal Delivery Dark Prince
Royal Delivery Poison Zap Ice Golem Magic Archer
Royal Delivery Dark Prince P.E.K.K.A Ice Golem
P.E.K.K.A Royal Delivery Dark Prince
Zap Royal Delivery P.E.K.K.A Ice Golem Dark Prince Poison Magic Archer
P.E.K.K.A Royal Delivery
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Royal Delivery Dark Prince Poison
Royal Delivery Dark Prince P.E.K.K.A Ice Golem
Magic Archer
Zap Royal Delivery Ice Golem Dark Prince Poison P.E.K.K.A Magic Archer
Poison Zap Royal Delivery Ice Golem Dark Prince P.E.K.K.A Magic Archer
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem
Poison Zap Magic Archer
Poison Magic Archer
Ice Golem Dark Prince Poison
Poison Zap Dark Prince Magic Archer
Poison Zap Ice Golem Magic Archer
Poison Magic Archer
Poison Zap Ice Golem Magic Archer
Poison Zap
Poison
Poison Zap Dark Prince Magic Archer
Poison Zap Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Zap Ice Golem Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Dark Prince Poison Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Ice Golem Poison Dark Prince Magic Archer
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Ice Golem Magic Archer
Zap Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Dark Prince Magic Archer
Poison Zap Magic Archer
Poison Dark Prince Magic Archer
Zap Ice Golem Poison Magic Archer
Zap Poison
Dark Prince P.E.K.K.A
Zap Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Dark Prince Magic Archer
P.E.K.K.A

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