My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Witch Phoenix Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Dark Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Phoenix
Giant Snowball
Musketeer Witch
Zap
Dark Prince Witch
Barbarian Barrel
Elite Barbarians Musketeer Dark Prince Witch
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch
Fireball
Elite Barbarians Musketeer Witch
Poison
Musketeer Witch Phoenix
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch Phoenix Goblinstein
Rocket
Elite Barbarians Musketeer Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Dark Prince Phoenix Witch Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Musketeer Dark Prince Phoenix

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Mini P.E.K.K.A
Musketeer Dark Prince Mega Knight
Musketeer
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Mini P.E.K.K.A Musketeer Witch
Witch
Dark Prince Mega Knight
Phoenix
Mega Knight
Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Goblinstein

Defense Synergies 1 8

Elite Barbarians
Dark Prince Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Elite Barbarians Musketeer Witch
Musketeer
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Elite Barbarians Musketeer Witch
Witch
Mini P.E.K.K.A Dark Prince Mega Knight
Phoenix
Mega Knight
Elite Barbarians Musketeer Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch Phoenix Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Musketeer Dark Prince
Elite Barbarians Mini P.E.K.K.A Witch Musketeer Dark Prince Phoenix Mega Knight
Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Musketeer Dark Prince Mega Knight
Musketeer Witch Phoenix
Musketeer Phoenix Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Musketeer Phoenix
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Phoenix Mega Knight
Witch Musketeer Dark Prince Mega Knight
Musketeer Witch Phoenix
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer Dark Prince Witch
Mega Knight Mini P.E.K.K.A Dark Prince Witch
Elite Barbarians Mini P.E.K.K.A Phoenix Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch
Mega Knight Elite Barbarians Musketeer Dark Prince Witch
Witch Musketeer Dark Prince Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer Phoenix
Dark Prince Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Witch
Elite Barbarians Mini P.E.K.K.A Musketeer Phoenix Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch
Mini P.E.K.K.A Dark Prince Mega Knight Elite Barbarians Musketeer Phoenix
Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch Phoenix Mega Knight
Musketeer Witch
Mini P.E.K.K.A Dark Prince Elite Barbarians Musketeer Witch Phoenix
Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Phoenix
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Phoenix
Witch Musketeer Phoenix
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch Phoenix
Mega Knight Elite Barbarians Dark Prince Phoenix
Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight Witch
Musketeer Witch Mega Knight
Elite Barbarians Witch Phoenix Mini P.E.K.K.A Musketeer Dark Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Dark Prince Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer Dark Prince
Dark Prince Mega Knight
Musketeer Witch
Musketeer Witch
Elite Barbarians Mini P.E.K.K.A Musketeer
Musketeer Dark Prince
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer Witch
Musketeer Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Dark Prince Mega Knight
Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Dark Prince Witch Mega Knight
Witch
Musketeer Witch
Musketeer Witch Mega Knight
Musketeer
Elite Barbarians Musketeer Witch
Musketeer Witch
Elite Barbarians Mini P.E.K.K.A
Musketeer Mega Knight
Mega Knight
Musketeer Dark Prince Witch
Musketeer Witch
Mini P.E.K.K.A Musketeer Dark Prince Mega Knight
Musketeer
Elite Barbarians Musketeer Dark Prince Mega Knight
Elite Barbarians Musketeer Witch
Musketeer Witch
Musketeer Dark Prince Witch Mega Knight
Mega Knight

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