My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Hunter Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Dart Goblin Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Dark Prince
Giant Snowball
Royal Recruits Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs Dark Prince
Barbarian Barrel
Electro Spirit Royal Recruits Dart Goblin Royal Hogs Dark Prince Hunter
The Log
Electro Spirit Royal Recruits Dart Goblin Royal Hogs Dark Prince Hunter
Earthquake
Royal Hogs
Arrows
Electro Spirit Royal Recruits Dart Goblin Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Dart Goblin Royal Hogs Dark Prince Hunter
Fireball
Dart Goblin Royal Hogs Hunter
Poison
Royal Recruits Dart Goblin Royal Hogs Hunter
Lightning
Dark Prince Hunter Monk
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Dart Goblin Fireball Dark Prince Hunter Royal Hogs Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Dart Goblin Fireball Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Royal Recruits
Dart Goblin Royal Hogs
Dart Goblin
Royal Recruits Royal Hogs Dark Prince Monk
Fireball
Electro Spirit Royal Hogs Dark Prince
Royal Hogs
Royal Recruits Dart Goblin Fireball Dark Prince Monk
Dark Prince
Dart Goblin Fireball Royal Hogs
Hunter
Monk
Dart Goblin Royal Hogs

Defense Synergies 0 7

Electro Spirit
Dark Prince Hunter
Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Dark Prince Hunter
Fireball
Dark Prince
Royal Hogs
Dark Prince
Electro Spirit Dart Goblin Fireball Hunter
Hunter
Electro Spirit Dart Goblin Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball
Hunter Royal Recruits Dart Goblin Dark Prince Monk
Hunter Royal Recruits Dart Goblin Dark Prince
Royal Recruits Hunter Dart Goblin Dark Prince Monk
Royal Recruits Fireball Dark Prince Monk
Fireball Electro Spirit Dart Goblin Dark Prince Hunter
Dart Goblin Hunter Electro Spirit Fireball
Electro Spirit Royal Recruits Dart Goblin Fireball Monk
Hunter Royal Recruits
Royal Recruits Dart Goblin Dark Prince Hunter
Dart Goblin Electro Spirit Royal Recruits Fireball Dark Prince Hunter
Hunter Dart Goblin Fireball
Royal Recruits Hunter Fireball Dark Prince
Fireball Electro Spirit Royal Recruits Dart Goblin Dark Prince Hunter
Royal Recruits Hunter
Monk Royal Recruits Fireball Hunter
Royal Recruits Fireball Dark Prince Hunter
Fireball Electro Spirit Royal Recruits Dart Goblin Dark Prince Hunter
Hunter Electro Spirit Royal Recruits Dart Goblin Fireball Dark Prince
Royal Recruits Dart Goblin Hunter
Royal Recruits Dark Prince Electro Spirit Dart Goblin Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince
Fireball Hunter Monk
Royal Recruits Dark Prince Hunter
Royal Recruits Dark Prince Hunter Fireball Monk
Royal Recruits Dark Prince Hunter
Fireball Electro Spirit Dart Goblin Hunter Monk
Royal Recruits Dark Prince Dart Goblin Fireball Hunter
Royal Recruits Dark Prince Hunter
Royal Recruits Electro Spirit Fireball Dark Prince Monk
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Dark Prince Hunter
Royal Recruits Monk Fireball Dark Prince
Royal Recruits Dark Prince Fireball Hunter
Royal Recruits Dart Goblin Fireball
Royal Recruits Electro Spirit Dart Goblin Fireball Dark Prince Hunter Monk
Electro Spirit Royal Recruits Dart Goblin Fireball Dark Prince Hunter
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Dart Goblin Monk
Fireball Monk Dart Goblin
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Dark Prince
Fireball Dark Prince
Fireball Electro Spirit Dart Goblin Hunter Monk
Dart Goblin
Fireball Dart Goblin Hunter
Fireball Monk Dart Goblin
Fireball
Monk Royal Recruits Dart Goblin Fireball Dark Prince
Fireball Monk Dart Goblin
Dart Goblin Fireball Hunter
Dart Goblin Fireball Monk
Dart Goblin Fireball
Dart Goblin Fireball Hunter
Royal Recruits Dart Goblin Fireball
Monk Fireball
Dart Goblin Fireball Dark Prince Hunter Monk
Dart Goblin Fireball Monk
Fireball Monk
Fireball
Monk
Royal Recruits Fireball Monk
Electro Spirit Fireball Dark Prince Hunter
Fireball Dart Goblin Hunter Monk
Fireball Monk
Fireball Dart Goblin
Dart Goblin Fireball Hunter
Electro Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball Hunter
Electro Spirit Fireball Monk
Fireball Monk
Electro Spirit Royal Recruits Dart Goblin Fireball Dark Prince
Fireball Dart Goblin Hunter Monk
Fireball
Fireball Dart Goblin Dark Prince Hunter
Dart Goblin Fireball
Monk Fireball
Royal Recruits Dart Goblin Dark Prince
Electro Spirit Royal Recruits Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Dark Prince Monk
Fireball Dart Goblin Monk

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