My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Dark Prince Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince
Giant Snowball
Bats Royal Recruits
Zap
Bats Mortar Dark Prince
Barbarian Barrel
Mortar Royal Recruits Dark Prince Royal Ghost
The Log
Royal Recruits Dark Prince
Earthquake
Mortar
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Dark Prince Royal Ghost Mother Witch
Fireball
Mortar Mother Witch
Poison
Bats Mortar Royal Recruits Mother Witch
Lightning
Mortar Dark Prince Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Dark Prince Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Void Royal Ghost Mortar Dark Prince Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Void Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Royal Recruits Dark Prince
Mortar
Bats Dark Prince The Log
Royal Recruits
Bats Royal Ghost
Void
Dark Prince
Bats Mortar Royal Ghost Mother Witch
The Log
Mortar
Royal Ghost
Royal Recruits Dark Prince Mother Witch
Mother Witch
Dark Prince Royal Ghost

Defense Synergies 0 12

Bats
Mortar Royal Recruits Dark Prince The Log
Mortar
Bats The Log
Royal Recruits
Bats The Log
Void
Dark Prince
Bats The Log Royal Ghost Mother Witch
The Log
Bats Mortar Royal Recruits Dark Prince Royal Ghost Mother Witch
Royal Ghost
Dark Prince The Log Mother Witch
Mother Witch
Dark Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Void The Log
Bats Mortar Royal Recruits Dark Prince The Log
Mortar Bats Royal Recruits Void Dark Prince
Royal Recruits Bats Mortar Dark Prince
Royal Recruits Dark Prince The Log
The Log Bats Dark Prince Royal Ghost Mother Witch
Bats Mortar Void
Royal Recruits Void The Log
Mortar Royal Recruits
Royal Recruits Dark Prince Royal Ghost
Bats Mother Witch Royal Recruits Dark Prince The Log Royal Ghost
Bats
Mortar Royal Recruits Bats Dark Prince The Log
Bats Mortar Royal Recruits Dark Prince The Log Royal Ghost
Royal Recruits Mortar
Mortar Royal Recruits The Log
Bats Mortar Royal Recruits Dark Prince
Mortar Bats Royal Recruits Dark Prince The Log Royal Ghost
Mortar The Log Bats Royal Recruits Dark Prince Royal Ghost Mother Witch
Mortar Royal Recruits
Royal Recruits Dark Prince Royal Ghost Bats The Log Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void Dark Prince Royal Ghost
Void Mortar The Log Royal Ghost
Royal Recruits Bats Dark Prince The Log
Royal Recruits Dark Prince Bats The Log
Royal Recruits Dark Prince
Mother Witch Bats
Royal Recruits Dark Prince Bats Void
Royal Recruits Dark Prince
Royal Recruits Void Bats Mortar Dark Prince The Log
Royal Recruits
Bats Royal Recruits Dark Prince
Royal Recruits Void Dark Prince The Log
Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Bats Mortar Dark Prince The Log
Bats Royal Recruits Dark Prince The Log Royal Ghost Mother Witch
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Royal Recruits The Log Royal Ghost
Mortar Void The Log Royal Ghost
Void The Log
Royal Recruits Void Dark Prince The Log
Mortar Dark Prince The Log
Mother Witch Bats
Mortar The Log
The Log
Void The Log Mortar
Bats Void
Void Mortar Royal Recruits Dark Prince The Log
Void
Mortar Void The Log
Mortar Void
Mortar The Log
Mortar The Log
Mortar Royal Recruits The Log
Mortar
Bats
Void Mortar Dark Prince The Log
Mortar Void The Log Mother Witch
Void The Log
Void
Void The Log
Mortar Royal Recruits Void The Log
The Log Mother Witch Mortar Dark Prince
Mortar Void The Log Royal Ghost
Void Mortar The Log
Void Mortar The Log
Bats Void Mother Witch
Bats Void
Void
Void Mortar The Log
Void
The Log
Bats Royal Recruits Void Dark Prince
The Log
Void Dark Prince
The Log Mortar
Void
Royal Recruits Dark Prince
Bats Royal Recruits The Log
Bats Void
Void Mortar Royal Recruits Dark Prince The Log Royal Ghost
Mortar Void
Void

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