My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Dark Prince Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit Phoenix
Giant Snowball
Battle Ram
Zap
Firecracker Mortar Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Mortar Battle Ram Dark Prince Bandit
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince Bandit
Fireball
Firecracker Mortar Battle Ram Bandit
Poison
Firecracker Mortar Phoenix
Lightning
Mortar Battle Ram Dark Prince Bandit Phoenix
Rocket
Mortar Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Tornado Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Bandit Mortar Battle Ram Dark Prince Freeze Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Bandit Mortar

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Battle Ram Tornado Dark Prince Bandit
Mortar
Firecracker Tornado Dark Prince Bandit
Battle Ram
Bandit Firecracker Tornado Freeze
Tornado
Firecracker Mortar Battle Ram Dark Prince Freeze
Dark Prince
Firecracker Mortar Tornado Bandit
Freeze
Battle Ram Tornado Phoenix
Bandit
Battle Ram Firecracker Mortar Dark Prince
Phoenix
Freeze

Defense Synergies 0 8

Firecracker
Mortar Tornado Dark Prince Bandit
Mortar
Firecracker Tornado Bandit
Battle Ram
Tornado
Firecracker Mortar Dark Prince
Dark Prince
Firecracker Tornado Bandit
Freeze
Bandit
Firecracker Mortar Dark Prince
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Firecracker Mortar Dark Prince Bandit Phoenix
Mortar Tornado Dark Prince Freeze Bandit
Firecracker Mortar Dark Prince Bandit Phoenix
Firecracker Tornado Dark Prince
Tornado Freeze Firecracker Dark Prince Bandit
Tornado Firecracker Mortar Freeze Phoenix
Bandit Phoenix
Mortar Tornado Phoenix
Tornado Firecracker Dark Prince Bandit Phoenix
Firecracker Tornado Dark Prince Freeze Bandit
Firecracker Tornado Phoenix
Mortar Dark Prince Freeze Bandit
Firecracker Mortar Tornado Dark Prince Freeze
Mortar Bandit Phoenix
Tornado Mortar Freeze Bandit
Firecracker Mortar Tornado Dark Prince
Mortar Firecracker Tornado Dark Prince Bandit
Mortar Tornado Freeze Firecracker Dark Prince Bandit
Mortar Tornado Phoenix
Dark Prince Firecracker Bandit
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Firecracker Mortar Phoenix
Bandit Dark Prince
Dark Prince Tornado Bandit Phoenix
Dark Prince Bandit Phoenix
Firecracker Tornado Freeze
Dark Prince Bandit Phoenix
Dark Prince Phoenix
Freeze Firecracker Mortar Tornado Dark Prince Bandit Phoenix
Phoenix
Dark Prince Phoenix
Tornado Dark Prince Phoenix
Dark Prince Bandit
Firecracker
Phoenix Firecracker Mortar Tornado Dark Prince Freeze
Firecracker Dark Prince Freeze Phoenix
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze Bandit
Firecracker Mortar Tornado Bandit
Bandit
Firecracker Dark Prince Freeze
Firecracker Mortar Dark Prince
Firecracker Tornado Freeze
Firecracker Mortar Tornado
Firecracker Tornado Freeze
Firecracker Mortar Tornado Bandit
Tornado
Firecracker Mortar Tornado Dark Prince Bandit
Firecracker Tornado
Firecracker Mortar Bandit
Firecracker Mortar Freeze Bandit
Firecracker Mortar
Firecracker Mortar Bandit
Firecracker Mortar Bandit
Mortar Tornado Freeze
Firecracker Mortar Dark Prince Bandit
Firecracker Mortar Tornado
Tornado
Tornado
Mortar
Firecracker Tornado Freeze Mortar Dark Prince
Firecracker Mortar Tornado Bandit
Mortar Tornado Bandit
Firecracker Mortar Tornado Bandit
Firecracker Tornado
Firecracker Freeze
Mortar Bandit
Firecracker Freeze
Firecracker
Dark Prince Freeze Bandit
Firecracker Tornado
Freeze
Firecracker Dark Prince
Firecracker Mortar
Tornado
Firecracker Dark Prince
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Mortar Tornado Dark Prince Freeze Bandit
Firecracker Mortar

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