My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Fire Spirit Spear Goblins Dart Goblin
Zap
Skeletons Fire Spirit Spear Goblins Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin
The Log
Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin
Royal Delivery
Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin
Fireball
Dart Goblin
Poison
Spear Goblins Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Spear Goblins The Log Dart Goblin Fireball Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Spear Goblins

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Spirit
Spear Goblins Dart Goblin
Spear Goblins
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Spear Goblins The Log
Fireball
Freeze The Log
Freeze
Fireball
The Log
Dart Goblin Fireball

Defense Synergies 2 15

Skeletons
Dart Goblin Fire Spirit Ice Spirit Spear Goblins The Log
Fire Spirit
Skeletons Ice Spirit Spear Goblins The Log
Ice Spirit
Skeletons Fire Spirit Spear Goblins Dart Goblin Fireball The Log
Spear Goblins
Skeletons Fire Spirit Ice Spirit Dart Goblin The Log
Dart Goblin
Skeletons Ice Spirit Spear Goblins The Log
Fireball
The Log Ice Spirit Freeze
Freeze
Fireball
The Log
Fireball Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Fireball The Log
Skeletons Ice Spirit Dart Goblin The Log
Skeletons Fire Spirit Dart Goblin Freeze
Skeletons Dart Goblin
Fireball The Log
Fireball Freeze The Log Skeletons Fire Spirit Spear Goblins Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Spear Goblins Fireball Freeze
Dart Goblin Fireball The Log
Skeletons
Skeletons Fire Spirit Ice Spirit Spear Goblins Dart Goblin
Dart Goblin Skeletons Spear Goblins Fireball Freeze The Log
Spear Goblins Dart Goblin Fireball
Skeletons Fire Spirit Ice Spirit Fireball Freeze The Log
Fire Spirit Fireball Ice Spirit Dart Goblin Freeze The Log
Ice Spirit Fireball Freeze The Log
Skeletons Fireball
Fire Spirit Ice Spirit Fireball Spear Goblins Dart Goblin The Log
Freeze The Log Fire Spirit Ice Spirit Spear Goblins Dart Goblin Fireball
Dart Goblin
Fire Spirit Spear Goblins Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball
Fireball The Log
Skeletons Ice Spirit Spear Goblins The Log
Fireball The Log
Skeletons
Fire Spirit Fireball Skeletons Ice Spirit Dart Goblin Freeze
Skeletons Spear Goblins Dart Goblin Fireball
Freeze Skeletons Ice Spirit Spear Goblins Fireball The Log
Skeletons Dart Goblin
Dart Goblin
Fireball The Log
Skeletons Fireball
Dart Goblin Fireball
Skeletons Ice Spirit Spear Goblins Dart Goblin Fireball Freeze The Log
Dart Goblin Fireball Freeze The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Freeze The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Freeze The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Spear Goblins Dart Goblin Freeze
Fire Spirit Dart Goblin The Log
Fireball The Log Fire Spirit Ice Spirit Dart Goblin Freeze
Fireball The Log Dart Goblin
Fire Spirit Fireball
Dart Goblin Fireball The Log
Fireball Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball Freeze
Dart Goblin Fireball The Log
Spear Goblins Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Freeze
Fire Spirit Dart Goblin Fireball The Log
Fire Spirit Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fire Spirit Ice Spirit Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Fire Spirit Dart Goblin Fireball
Ice Spirit Dart Goblin Fireball Freeze
Fireball
Dart Goblin Fireball The Log
Ice Spirit Fireball Freeze
Fireball The Log
Fire Spirit Ice Spirit Spear Goblins Dart Goblin Fireball Freeze
Fireball Fire Spirit Dart Goblin
Freeze
The Log Fireball
Fireball Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball Freeze The Log
Dart Goblin Fireball
Dart Goblin Fireball Freeze The Log
Fireball Dart Goblin

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