My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin Cannon Cart Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Wizard Cannon Cart
The Log
Skeletons Ice Spirit Dart Goblin Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Wizard Cannon Cart
Fireball
Dart Goblin Wizard Cannon Cart
Poison
Dart Goblin Wizard
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Dart Goblin Fireball Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Dart Goblin Cannon Cart Goblin Giant
Zap
Ice Spirit Fireball Cannon Cart Goblin Giant Dart Goblin
Dart Goblin
Ice Spirit Zap Cannon Cart Goblin Giant
Fireball
Zap Goblin Giant
Wizard
Goblin Giant
Cannon Cart
Zap Ice Spirit Dart Goblin
Goblin Giant
Zap Fireball Ice Spirit Dart Goblin Wizard

Defense Synergies 5 14

Skeletons
Dart Goblin Ice Spirit Zap Wizard Cannon Cart
Ice Spirit
Zap Skeletons Dart Goblin Fireball Wizard Cannon Cart Goblin Giant
Zap
Ice Spirit Fireball Goblin Giant Skeletons Dart Goblin Cannon Cart
Dart Goblin
Skeletons Ice Spirit Zap Cannon Cart Goblin Giant
Fireball
Zap Goblin Giant Ice Spirit
Wizard
Skeletons Ice Spirit Cannon Cart
Cannon Cart
Skeletons Ice Spirit Zap Dart Goblin Wizard
Goblin Giant
Zap Fireball Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Dart Goblin Fireball Wizard Goblin Giant
Skeletons Ice Spirit Zap Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Fireball
Fireball Skeletons Zap Dart Goblin Cannon Cart
Dart Goblin Ice Spirit Zap Fireball Wizard
Zap Dart Goblin Fireball Cannon Cart Goblin Giant
Skeletons
Skeletons Ice Spirit Dart Goblin Cannon Cart
Dart Goblin Skeletons Zap Fireball Wizard Cannon Cart Goblin Giant
Zap Dart Goblin Fireball Wizard
Skeletons Ice Spirit Zap Fireball Wizard Cannon Cart
Fireball Wizard Ice Spirit Zap Dart Goblin Cannon Cart
Cannon Cart
Ice Spirit Zap Fireball
Wizard Skeletons Fireball Cannon Cart
Ice Spirit Fireball Zap Dart Goblin Wizard Cannon Cart
Zap Wizard Ice Spirit Dart Goblin Fireball Cannon Cart
Dart Goblin Cannon Cart
Wizard Dart Goblin Fireball Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Cannon Cart
Fireball Zap Wizard Cannon Cart
Skeletons Ice Spirit Zap Cannon Cart Goblin Giant
Zap Fireball Cannon Cart Goblin Giant
Skeletons Cannon Cart Goblin Giant
Fireball Wizard Skeletons Ice Spirit Zap Dart Goblin Goblin Giant
Skeletons Dart Goblin Fireball Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Zap Skeletons Ice Spirit Fireball Cannon Cart
Skeletons Dart Goblin Goblin Giant
Dart Goblin Cannon Cart
Zap Fireball Goblin Giant
Cannon Cart Skeletons Fireball Wizard Goblin Giant
Wizard Dart Goblin Fireball Cannon Cart
Skeletons Ice Spirit Zap Dart Goblin Fireball Cannon Cart Goblin Giant
Zap Dart Goblin Fireball Wizard Cannon Cart
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball Cannon Cart Goblin Giant
Cannon Cart Dart Goblin Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap Dart Goblin Goblin Giant
Dart Goblin Wizard
Fireball Ice Spirit Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball
Zap Dart Goblin Fireball Wizard Cannon Cart
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart
Zap Dart Goblin Fireball Cannon Cart
Zap Dart Goblin Fireball Wizard Cannon Cart
Dart Goblin Fireball Wizard Cannon Cart
Fireball
Zap Dart Goblin Fireball Wizard
Zap Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball Cannon Cart
Zap Ice Spirit Fireball Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Wizard
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Wizard
Zap Ice Spirit Dart Goblin Fireball Wizard
Fireball
Zap Dart Goblin Fireball Wizard
Zap Ice Spirit Fireball
Fireball Wizard
Zap Ice Spirit Dart Goblin Fireball Cannon Cart
Fireball Zap Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard Cannon Cart
Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin Cannon Cart
Zap Ice Spirit Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Cannon Cart Goblin Giant
Cannon Cart
Fireball Dart Goblin Wizard

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