My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rune Giant Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Rune Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin Witch
Zap
Cannon Dart Goblin Witch Goblin Giant
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Witch
The Log
Ice Spirit Cannon Dart Goblin Witch
Earthquake
Cannon Witch
Arrows
Ice Spirit Dart Goblin Witch
Royal Delivery
Ice Spirit Dart Goblin Witch
Fireball
Cannon Dart Goblin Witch
Poison
Cannon Dart Goblin Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Dart Goblin Fireball Rune Giant Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Witch Goblin Giant
Cannon
Dart Goblin
Ice Spirit Rune Giant Goblin Giant The Log
Fireball
Goblin Giant The Log
Rune Giant
Dart Goblin
Witch
Ice Spirit Goblin Giant
Goblin Giant
Fireball Ice Spirit Dart Goblin Witch The Log
The Log
Dart Goblin Fireball Goblin Giant

Defense Synergies 3 13

Ice Spirit
Cannon Dart Goblin Fireball Witch Goblin Giant The Log
Cannon
The Log Ice Spirit Dart Goblin Fireball Witch
Dart Goblin
Ice Spirit Cannon Goblin Giant The Log
Fireball
Goblin Giant The Log Ice Spirit Cannon
Rune Giant
Witch
Ice Spirit Cannon The Log
Goblin Giant
Fireball Ice Spirit Dart Goblin The Log
The Log
Cannon Fireball Ice Spirit Dart Goblin Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Goblin Giant The Log
Ice Spirit Cannon Dart Goblin Witch The Log
Cannon Witch Dart Goblin
Cannon Witch Dart Goblin
Fireball The Log
Fireball The Log Cannon Dart Goblin
Dart Goblin Ice Spirit Cannon Fireball Witch
Cannon Dart Goblin Fireball Goblin Giant The Log
Cannon Witch
Ice Spirit Cannon Dart Goblin
Dart Goblin Witch Cannon Fireball Goblin Giant The Log
Dart Goblin Fireball Witch
Cannon Ice Spirit Fireball Witch The Log
Fireball Ice Spirit Cannon Dart Goblin Witch The Log
Cannon
Ice Spirit Cannon Fireball The Log
Cannon Fireball Witch
Ice Spirit Cannon Fireball Dart Goblin Witch The Log
Witch The Log Ice Spirit Cannon Dart Goblin Fireball
Cannon Dart Goblin
Cannon Dart Goblin Fireball Witch Goblin Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball The Log
Ice Spirit Witch Goblin Giant The Log
Fireball Goblin Giant The Log
Cannon Witch Goblin Giant
Fireball Ice Spirit Dart Goblin Witch Goblin Giant
Dart Goblin Fireball Witch Goblin Giant
Goblin Giant
Ice Spirit Fireball Witch The Log
Witch Cannon Dart Goblin Goblin Giant
Dart Goblin Witch
Fireball Goblin Giant The Log
Cannon Fireball Witch Goblin Giant
Cannon Dart Goblin Fireball Witch
Witch Ice Spirit Dart Goblin Fireball Goblin Giant The Log
Cannon Dart Goblin Fireball Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Goblin Giant The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball Ice Spirit Dart Goblin Witch Goblin Giant
Dart Goblin Witch The Log
Fireball The Log Ice Spirit Dart Goblin
Fireball The Log Dart Goblin
Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch
Witch
Fireball The Log Dart Goblin Witch
Fireball Witch The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Witch
Ice Spirit Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
The Log Fireball
Fireball Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball Witch The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Goblin Giant The Log
Fireball Dart Goblin

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