My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Giant Skeleton Bandit
Giant Snowball
Dart Goblin Hog Rider Witch Balloon
Zap
Dart Goblin Witch Balloon Bandit
Barbarian Barrel
Dart Goblin Wizard Witch Giant Skeleton Bandit
The Log
Dart Goblin Hog Rider Witch Giant Skeleton Bandit
Earthquake
Hog Rider Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Hog Rider Wizard Witch Balloon Giant Skeleton Bandit
Fireball
Dart Goblin Hog Rider Wizard Witch Balloon Bandit
Poison
Dart Goblin Wizard Witch Balloon
Lightning
Wizard Witch Balloon Bandit
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Bandit Hog Rider Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Bandit Hog Rider

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Balloon Giant Skeleton Bandit
Hog Rider
Rage Dart Goblin Wizard Witch Balloon Giant Skeleton Bandit
Wizard
Hog Rider Rage Balloon Giant Skeleton Bandit
Rage
Hog Rider Witch Balloon Wizard Giant Skeleton
Witch
Rage Hog Rider Giant Skeleton Bandit
Balloon
Rage Dart Goblin Hog Rider Wizard Giant Skeleton Bandit
Giant Skeleton
Dart Goblin Hog Rider Wizard Rage Witch Balloon Bandit
Bandit
Dart Goblin Hog Rider Wizard Witch Balloon Giant Skeleton

Defense Synergies 0 6

Dart Goblin
Giant Skeleton Bandit
Hog Rider
Wizard
Giant Skeleton Bandit
Rage
Witch
Giant Skeleton Bandit
Balloon
Giant Skeleton
Dart Goblin Wizard Witch
Bandit
Dart Goblin Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Dart Goblin Witch Bandit
Witch Dart Goblin Giant Skeleton Bandit
Witch Dart Goblin Bandit
Giant Skeleton
Dart Goblin Bandit
Dart Goblin Wizard Witch
Dart Goblin Giant Skeleton Bandit
Witch
Dart Goblin Giant Skeleton Bandit
Dart Goblin Witch Wizard Giant Skeleton Bandit
Dart Goblin Wizard Witch
Wizard Witch Giant Skeleton Bandit
Wizard Dart Goblin Witch
Bandit
Bandit
Wizard Witch
Dart Goblin Wizard Witch Bandit
Wizard Witch Dart Goblin Giant Skeleton Bandit
Dart Goblin
Wizard Dart Goblin Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Bandit
Bandit Wizard
Giant Skeleton Bandit Witch
Giant Skeleton Bandit
Giant Skeleton Witch Bandit
Wizard Dart Goblin Witch
Dart Goblin Witch Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Witch Bandit
Witch Dart Goblin
Dart Goblin Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Witch Bandit
Wizard Dart Goblin Witch
Witch Dart Goblin Giant Skeleton
Dart Goblin Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Bandit
Dart Goblin Bandit
Dart Goblin Giant Skeleton Bandit
Dart Goblin Giant Skeleton
Wizard
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Wizard Witch Bandit
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Dart Goblin Wizard Witch
Giant Skeleton
Wizard
Wizard Witch
Witch
Dart Goblin Wizard Witch Bandit
Wizard Witch Bandit
Dart Goblin Bandit
Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Bandit
Giant Skeleton
Wizard
Dart Goblin Witch Bandit
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Giant Skeleton
Dart Goblin
Dart Goblin Witch Giant Skeleton
Dart Goblin Witch
Dart Goblin Witch Giant Skeleton Bandit
Dart Goblin Wizard

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