My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Electro Spirit Ice Spirit Dart Goblin
The Log
Electro Spirit Ice Spirit Dart Goblin
Earthquake
Arrows
Electro Spirit Ice Spirit Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Dart Goblin
Fireball
Dart Goblin
Poison
Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Arrows Dart Goblin Tornado Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Dart Goblin
Arrows
Lightning
Dart Goblin
Ice Spirit The Log
Tornado
Poison The Log
Poison
Tornado The Log
Lightning
Arrows
The Log
Dart Goblin Tornado Poison

Defense Synergies 0 13

Electro Spirit
The Log
Ice Spirit
Dart Goblin Tornado Poison The Log
Arrows
Tornado Lightning
Dart Goblin
Ice Spirit Tornado The Log
Tornado
Ice Spirit Arrows Dart Goblin Poison The Log
Poison
Ice Spirit Tornado The Log
Lightning
Arrows The Log
The Log
Electro Spirit Ice Spirit Dart Goblin Tornado Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin The Log
Ice Spirit Dart Goblin The Log
Tornado Dart Goblin Lightning
Dart Goblin
Lightning Arrows Tornado Poison The Log
Arrows Tornado The Log Electro Spirit Dart Goblin
Dart Goblin Tornado Lightning Electro Spirit Ice Spirit Arrows Poison
Lightning Electro Spirit Arrows Dart Goblin Poison The Log
Tornado
Tornado Ice Spirit Dart Goblin
Dart Goblin Poison Electro Spirit Arrows Tornado The Log
Arrows Dart Goblin Tornado Poison
Ice Spirit Lightning The Log
Electro Spirit Ice Spirit Arrows Dart Goblin Tornado Poison The Log
Tornado Ice Spirit Lightning The Log
Arrows Tornado Poison
Ice Spirit Arrows Electro Spirit Dart Goblin Tornado The Log
Arrows Tornado Poison The Log Electro Spirit Ice Spirit Dart Goblin
Dart Goblin Tornado
Electro Spirit Arrows Dart Goblin Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows Lightning The Log
Ice Spirit Lightning The Log
Lightning Tornado The Log
Arrows Poison Electro Spirit Ice Spirit Dart Goblin Tornado
Dart Goblin Lightning
Lightning Electro Spirit Ice Spirit Tornado Poison The Log
Dart Goblin
Dart Goblin
Lightning Arrows Tornado Poison The Log
Lightning
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Tornado Poison Lightning The Log
Arrows Poison Electro Spirit Dart Goblin The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Dart Goblin The Log
Arrows Poison Dart Goblin Tornado The Log
Lightning Arrows Dart Goblin Poison The Log
Lightning Arrows Dart Goblin Poison The Log
Poison Arrows The Log
Arrows Poison Electro Spirit Ice Spirit Dart Goblin Tornado
Arrows Dart Goblin Tornado Poison The Log
Arrows Poison The Log Ice Spirit Dart Goblin Tornado Lightning
Arrows Poison The Log Dart Goblin Tornado Lightning
Lightning Tornado Poison
Poison Lightning Arrows Dart Goblin Tornado The Log
Poison Lightning Arrows Dart Goblin Tornado
Poison Lightning Dart Goblin The Log
Lightning Arrows Dart Goblin Poison
Lightning Arrows Dart Goblin Poison The Log
Lightning Arrows Dart Goblin Poison The Log
Lightning Arrows Dart Goblin Poison The Log
Lightning Arrows Tornado Poison
Lightning
Lightning Arrows Dart Goblin Poison The Log
Lightning Arrows Dart Goblin Tornado Poison The Log
Lightning Poison The Log
Lightning Arrows Tornado Poison
Tornado Lightning The Log
Lightning Arrows Poison The Log
Arrows Tornado Poison The Log Electro Spirit Ice Spirit
Arrows Poison The Log Dart Goblin Tornado Lightning
Lightning Arrows Tornado Poison The Log
Poison Lightning Arrows Dart Goblin Tornado The Log
Poison Lightning Arrows Dart Goblin Tornado
Lightning Electro Spirit Ice Spirit Dart Goblin Poison
Lightning
Poison Lightning Arrows Dart Goblin The Log
Lightning Electro Spirit Ice Spirit Arrows Poison
Arrows Poison Lightning The Log
Lightning Electro Spirit Ice Spirit Dart Goblin
Poison Lightning Arrows Dart Goblin Tornado
Arrows The Log
Poison Lightning Dart Goblin
Arrows The Log Dart Goblin Poison Lightning
Lightning Arrows Tornado Poison
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Tornado Poison Lightning The Log
Dart Goblin Tornado Poison Lightning
Poison Lightning Dart Goblin Tornado The Log
Lightning Dart Goblin

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