My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Clone
Giant Snowball
Bomber Bats Dart Goblin Clone
Zap
Bomber Bats Dart Goblin Clone
Barbarian Barrel
Bomber Dart Goblin Clone Ice Wizard
The Log
Bomber Dart Goblin Clone
Earthquake
Bomber Clone
Arrows
Bomber Bats Dart Goblin Clone
Royal Delivery
Bomber Bats Dart Goblin Clone Ice Wizard
Fireball
Bomber Dart Goblin Clone Ice Wizard
Poison
Bomber Bats Dart Goblin Clone Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Dart Goblin Clone Ice Wizard Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Clone
Arrows
Freeze Mega Knight
Dart Goblin
Mega Knight
Clone
Bats
Freeze
Arrows
Ice Wizard
Mega Knight
Bats Bomber Arrows Dart Goblin

Defense Synergies 1 10

Bomber
Bats
Bats
Bomber Dart Goblin Freeze Ice Wizard Mega Knight
Arrows
Mega Knight Ice Wizard
Dart Goblin
Bats Ice Wizard Mega Knight
Clone
Freeze
Bats Mega Knight
Ice Wizard
Bats Arrows Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Bats Dart Goblin Ice Wizard Mega Knight
Mega Knight Bomber Bats Dart Goblin Freeze Ice Wizard
Bats Dart Goblin Ice Wizard Mega Knight
Bomber Arrows Mega Knight
Arrows Freeze Bomber Bats Dart Goblin Ice Wizard Mega Knight
Bats Dart Goblin Arrows Freeze Ice Wizard
Arrows Dart Goblin Mega Knight
Ice Wizard
Bomber Dart Goblin Ice Wizard Mega Knight
Bats Dart Goblin Ice Wizard Bomber Arrows Freeze Mega Knight
Arrows Bats Dart Goblin Ice Wizard
Mega Knight Bomber Bats Freeze Ice Wizard
Bomber Mega Knight Bats Arrows Dart Goblin Freeze
Mega Knight
Freeze Mega Knight
Mega Knight Bomber Bats Arrows
Arrows Mega Knight Bomber Bats Dart Goblin Ice Wizard
Arrows Freeze Bomber Bats Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Bomber Mega Knight Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Arrows Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Arrows Bats Dart Goblin Freeze Ice Wizard
Bats Dart Goblin Ice Wizard
Mega Knight
Freeze Mega Knight Bats
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Arrows
Mega Knight
Bomber Dart Goblin Mega Knight
Bomber Bats Dart Goblin Freeze
Bats Arrows Mega Knight Bomber Dart Goblin Freeze Ice Wizard
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Bomber Arrows Mega Knight
Arrows Bats Dart Goblin Freeze Ice Wizard
Bomber Arrows Dart Goblin
Arrows Dart Goblin Freeze Ice Wizard
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Freeze
Bomber Bats
Bomber Arrows Dart Goblin Mega Knight
Bomber Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Bomber Ice Wizard Mega Knight
Arrows Dart Goblin Ice Wizard
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Ice Wizard
Bats Dart Goblin Freeze
Bomber Arrows Dart Goblin Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Dart Goblin Freeze
Arrows Dart Goblin Ice Wizard
Freeze
Arrows
Dart Goblin Mega Knight
Arrows Bomber Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Freeze
Bats Dart Goblin
Dart Goblin Freeze Mega Knight
Dart Goblin Mega Knight

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