My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Rune Giant Electro Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Baby Dragon Lumberjack Little Prince
Zap
Dart Goblin Little Prince
Barbarian Barrel
Dart Goblin Electro Wizard Lumberjack Little Prince
The Log
Dart Goblin Lumberjack Little Prince
Earthquake
Arrows
Dart Goblin Little Prince
Royal Delivery
Dart Goblin Baby Dragon Electro Wizard Lumberjack Little Prince
Fireball
Dart Goblin Baby Dragon Electro Wizard Lumberjack Little Prince
Poison
Dart Goblin Electro Wizard Little Prince
Lightning
Baby Dragon Electro Wizard Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Dart Goblin Little Prince Baby Dragon Rune Giant Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Rage Dart Goblin Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Dart Goblin
Baby Dragon Rune Giant
Rage
Electro Wizard
Baby Dragon
Dart Goblin Electro Wizard Lumberjack
Rune Giant
Dart Goblin Electro Wizard Lumberjack Little Prince
Electro Wizard
Rage Baby Dragon Rune Giant Lumberjack
Lumberjack
Baby Dragon Rune Giant Electro Wizard
Little Prince
Rune Giant

Defense Synergies 0 8

Berserker
Dart Goblin
Baby Dragon Electro Wizard Lumberjack
Rage
Baby Dragon
Dart Goblin Lumberjack Little Prince
Rune Giant
Electro Wizard
Dart Goblin Lumberjack Little Prince
Lumberjack
Dart Goblin Baby Dragon Electro Wizard Little Prince
Little Prince
Baby Dragon Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Electro Wizard
Lumberjack Dart Goblin Electro Wizard
Lumberjack Dart Goblin Electro Wizard
Lumberjack Dart Goblin Electro Wizard
Lumberjack
Dart Goblin Baby Dragon Electro Wizard Lumberjack
Dart Goblin Electro Wizard Baby Dragon Little Prince
Dart Goblin Baby Dragon Electro Wizard
Lumberjack
Dart Goblin Electro Wizard Lumberjack Little Prince
Dart Goblin Electro Wizard Baby Dragon Lumberjack
Dart Goblin Baby Dragon Electro Wizard
Lumberjack Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dart Goblin Baby Dragon Electro Wizard Lumberjack Little Prince
Baby Dragon Dart Goblin Electro Wizard Lumberjack Little Prince
Dart Goblin Electro Wizard Lumberjack
Dart Goblin Baby Dragon Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Baby Dragon Lumberjack
Lumberjack Electro Wizard
Lumberjack Electro Wizard
Lumberjack
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Lumberjack
Lumberjack
Electro Wizard Baby Dragon
Dart Goblin
Dart Goblin Lumberjack
Electro Wizard
Lumberjack
Dart Goblin Baby Dragon
Electro Wizard Dart Goblin Baby Dragon Lumberjack Little Prince
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Electro Wizard Lumberjack
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Little Prince
Baby Dragon
Baby Dragon
Baby Dragon Little Prince
Dart Goblin Baby Dragon Electro Wizard
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard Little Prince
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Lumberjack
Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Little Prince
Dart Goblin

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