My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Lumberjack Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Lumberjack Ram Rider Little Prince
Zap
Dart Goblin Ram Rider Little Prince
Barbarian Barrel
Dart Goblin Lumberjack Little Prince
The Log
Dart Goblin Lumberjack Ram Rider Little Prince
Earthquake
Arrows
Dart Goblin Little Prince
Royal Delivery
Dart Goblin Lumberjack Ram Rider Little Prince
Fireball
Dart Goblin Lumberjack Ram Rider Little Prince
Poison
Dart Goblin Little Prince
Lightning
Lumberjack Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Little Prince Rune Giant Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Little Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Dart Goblin Lumberjack Mega Knight Little Prince
Arrows
Zap Lumberjack Ram Rider Mega Knight
Dart Goblin
Zap Rune Giant Ram Rider Mega Knight
Rune Giant
Dart Goblin Lumberjack Little Prince
Lumberjack
Zap Arrows Rune Giant Ram Rider Mega Knight
Ram Rider
Zap Arrows Dart Goblin Lumberjack Mega Knight
Mega Knight
Zap Arrows Dart Goblin Lumberjack Ram Rider
Little Prince
Zap Rune Giant

Defense Synergies 2 12

Zap
Mega Knight Arrows Dart Goblin Lumberjack Ram Rider Little Prince
Arrows
Mega Knight Zap Lumberjack Little Prince
Dart Goblin
Zap Lumberjack Ram Rider Mega Knight
Rune Giant
Lumberjack
Zap Arrows Dart Goblin Ram Rider Little Prince
Ram Rider
Zap Dart Goblin Lumberjack
Mega Knight
Zap Arrows Dart Goblin
Little Prince
Zap Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Ram Rider
Lumberjack Zap Dart Goblin Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Dart Goblin
Lumberjack Dart Goblin Ram Rider Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Dart Goblin Lumberjack Mega Knight
Dart Goblin Ram Rider Zap Arrows Little Prince
Zap Arrows Dart Goblin Ram Rider Mega Knight
Lumberjack
Dart Goblin Lumberjack Mega Knight Little Prince
Dart Goblin Zap Arrows Lumberjack Ram Rider Mega Knight
Arrows Zap Dart Goblin Ram Rider
Lumberjack Mega Knight Zap Ram Rider
Mega Knight Zap Arrows Dart Goblin Lumberjack
Lumberjack Ram Rider Mega Knight
Zap Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Zap Dart Goblin Lumberjack Ram Rider Little Prince
Zap Arrows Dart Goblin Lumberjack Ram Rider Mega Knight Little Prince
Dart Goblin Lumberjack Ram Rider
Mega Knight Arrows Dart Goblin Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Zap Ram Rider
Lumberjack Mega Knight Zap Ram Rider
Lumberjack Ram Rider Mega Knight
Arrows Zap Dart Goblin Ram Rider
Dart Goblin Lumberjack Ram Rider
Mega Knight Lumberjack
Zap Mega Knight
Dart Goblin
Mega Knight Dart Goblin Lumberjack
Mega Knight Zap Arrows
Mega Knight Lumberjack Ram Rider
Dart Goblin Mega Knight
Zap Dart Goblin Lumberjack Little Prince
Arrows Mega Knight Zap Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Zap Dart Goblin Ram Rider
Arrows Zap Dart Goblin Ram Rider
Lumberjack
Zap Arrows Dart Goblin Ram Rider
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight Little Prince
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight Little Prince
Arrows Zap Dart Goblin Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Little Prince
Zap Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin
Zap Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin Lumberjack Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight Little Prince
Dart Goblin Mega Knight

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