My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Sparky
Giant Snowball
Minion Horde Dart Goblin Musketeer Royal Hogs Skeleton Army Witch
Zap
Minion Horde Dart Goblin Royal Hogs Skeleton Army Witch Sparky
Barbarian Barrel
Dart Goblin Musketeer Royal Hogs Skeleton Army Witch Sparky
The Log
Dart Goblin Musketeer Royal Hogs Skeleton Army Witch Sparky
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Minion Horde Dart Goblin Royal Hogs Skeleton Army Witch
Royal Delivery
Minion Horde Dart Goblin Musketeer Royal Hogs Skeleton Army Witch Sparky
Fireball
Minion Horde Dart Goblin Musketeer Royal Hogs Skeleton Army Witch Sparky
Poison
Minion Horde Dart Goblin Musketeer Royal Hogs Skeleton Army Witch Sparky
Lightning
Musketeer Witch Sparky
Rocket
Minion Horde Musketeer Royal Hogs Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Musketeer Minion Horde Royal Hogs Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Skeleton Army Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Sparky
Dart Goblin
Royal Hogs Sparky
Musketeer
Royal Hogs
Royal Hogs
Dart Goblin Musketeer
Rage
Minion Horde Witch Sparky
Skeleton Army
Sparky
Witch
Rage
Sparky
Rage Minion Horde Dart Goblin Skeleton Army

Defense Synergies 0 5

Minion Horde
Sparky
Dart Goblin
Musketeer Skeleton Army
Musketeer
Dart Goblin Skeleton Army
Royal Hogs
Rage
Skeleton Army
Dart Goblin Musketeer Sparky
Witch
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Musketeer Sparky
Minion Horde Skeleton Army Sparky Dart Goblin Musketeer Witch
Minion Horde Skeleton Army Witch Sparky Dart Goblin Musketeer
Minion Horde Skeleton Army Witch Sparky Dart Goblin Musketeer
Skeleton Army Sparky
Skeleton Army Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer Witch
Dart Goblin Musketeer Sparky
Minion Horde Witch Sparky Musketeer Skeleton Army
Skeleton Army Minion Horde Dart Goblin Musketeer Sparky
Minion Horde Dart Goblin Skeleton Army Witch Musketeer
Minion Horde Musketeer Dart Goblin Witch
Minion Horde Skeleton Army Sparky Musketeer Witch
Skeleton Army Sparky Minion Horde Dart Goblin Witch
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Minion Horde Sparky Musketeer Skeleton Army Witch
Minion Horde Dart Goblin Musketeer Skeleton Army Witch
Witch Dart Goblin Musketeer
Sparky Dart Goblin Musketeer
Skeleton Army Minion Horde Dart Goblin Musketeer Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Sparky
Musketeer
Skeleton Army Minion Horde Musketeer Witch Sparky
Skeleton Army Minion Horde Musketeer Sparky
Minion Horde Musketeer Skeleton Army Witch Sparky
Minion Horde Dart Goblin Musketeer Witch
Skeleton Army Sparky Minion Horde Dart Goblin Musketeer Witch
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Witch Sparky
Witch Minion Horde Dart Goblin Musketeer Skeleton Army Sparky
Minion Horde Dart Goblin Musketeer Witch Sparky
Skeleton Army
Skeleton Army Minion Horde Witch Sparky
Minion Horde Dart Goblin Musketeer Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Minion Horde Dart Goblin Sparky
Dart Goblin Musketeer Sparky
Minion Horde Sparky
Minion Horde Dart Goblin Musketeer Witch
Minion Horde Dart Goblin Musketeer Witch Sparky
Dart Goblin
Dart Goblin
Minion Horde Musketeer Sparky
Minion Horde Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Minion Horde Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Minion Horde Dart Goblin Musketeer Witch Sparky
Minion Horde Dart Goblin Musketeer Sparky
Sparky
Minion Horde Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Witch
Minion Horde Musketeer Sparky
Musketeer Sparky
Minion Horde Musketeer
Witch Sparky
Minion Horde Witch
Dart Goblin Musketeer Witch Sparky
Musketeer Witch Sparky
Dart Goblin Musketeer Sparky
Minion Horde Dart Goblin Musketeer Witch Sparky
Minion Horde Dart Goblin Musketeer Witch
Minion Horde Sparky
Minion Horde Dart Goblin Musketeer Sparky
Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Dart Goblin Musketeer Skeleton Army Witch
Dart Goblin Musketeer Witch
Minion Horde Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Sparky
Minion Horde Dart Goblin Musketeer Sparky
Minion Horde Dart Goblin Musketeer Witch Sparky
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch Sparky
Sparky
Dart Goblin Sparky

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