My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Ram Rider
Giant Snowball
Bomber Goblin Gang Dart Goblin Ram Rider
Zap
Bomber Goblin Gang Dart Goblin Ram Rider
Barbarian Barrel
Bomber Goblin Gang Dart Goblin
The Log
Bomber Goblin Gang Dart Goblin Ram Rider
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Dart Goblin
Royal Delivery
Bomber Goblin Gang Dart Goblin P.E.K.K.A Ram Rider
Fireball
Bomber Goblin Gang Dart Goblin Ram Rider
Poison
Bomber Goblin Gang Dart Goblin
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Dart Goblin Tornado Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Dart Goblin

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang P.E.K.K.A The Log Ram Rider
Tornado
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Tornado Bomber Goblin Gang Dart Goblin The Log Ram Rider
The Log
Dart Goblin Tornado P.E.K.K.A Ram Rider
Ram Rider
Bomber Dart Goblin Tornado P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 13

Bomber
Tornado P.E.K.K.A The Log
Goblin Gang
Dart Goblin P.E.K.K.A The Log
Dart Goblin
Goblin Gang Tornado P.E.K.K.A The Log Ram Rider
Tornado
P.E.K.K.A Bomber Dart Goblin The Log Ram Rider
P.E.K.K.A
Tornado The Log Bomber Goblin Gang Dart Goblin
The Log
P.E.K.K.A Bomber Goblin Gang Dart Goblin Tornado Ram Rider
Ram Rider
Dart Goblin Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log Ram Rider
P.E.K.K.A Goblin Gang Dart Goblin The Log Ram Rider
Goblin Gang Tornado P.E.K.K.A Ram Rider Bomber Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin Ram Rider
Bomber Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Bomber Dart Goblin
Dart Goblin Tornado Ram Rider Goblin Gang
Dart Goblin P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Bomber Dart Goblin
Goblin Gang Dart Goblin Bomber Tornado The Log Ram Rider
Goblin Gang Dart Goblin Tornado Ram Rider
P.E.K.K.A Bomber Goblin Gang The Log Ram Rider
Bomber Goblin Gang Dart Goblin Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ram Rider
Tornado Goblin Gang P.E.K.K.A The Log Ram Rider
Bomber Goblin Gang Tornado P.E.K.K.A
Bomber Goblin Gang Dart Goblin Tornado The Log Ram Rider
Tornado The Log Bomber Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Tornado Ram Rider
Bomber Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Goblin Gang The Log
Goblin Gang P.E.K.K.A The Log Ram Rider
Goblin Gang P.E.K.K.A Tornado The Log Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Dart Goblin Tornado Ram Rider
Goblin Gang P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Ram Rider
Bomber Dart Goblin
Goblin Gang Bomber Dart Goblin Tornado P.E.K.K.A The Log
Bomber Dart Goblin P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log Ram Rider
Dart Goblin The Log
Dart Goblin The Log
Bomber The Log
Dart Goblin Tornado Ram Rider
Bomber Dart Goblin Tornado The Log
The Log Dart Goblin Tornado Ram Rider
The Log Dart Goblin Tornado Ram Rider
Goblin Gang Tornado
Dart Goblin Tornado The Log Ram Rider
Dart Goblin Tornado
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Tornado
Bomber
Bomber Dart Goblin The Log
Bomber Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber
The Log Dart Goblin Tornado Ram Rider
Tornado The Log Ram Rider
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin
Bomber Dart Goblin The Log
P.E.K.K.A
The Log
Goblin Gang Dart Goblin
Dart Goblin Tornado Ram Rider
The Log
Goblin Gang Dart Goblin
The Log Bomber Dart Goblin
Tornado
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado The Log
P.E.K.K.A
Dart Goblin

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