My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Goblin Cage Guards Ice Wizard
The Log
Dart Goblin Goblin Cage Hog Rider Guards
Earthquake
Goblin Cage Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Goblin Cage Hog Rider Guards P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Goblin Cage Hog Rider Ice Wizard
Poison
Dart Goblin Goblin Cage Guards Ice Wizard
Lightning
Goblin Cage Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Ice Wizard Fireball Goblin Cage Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Guards Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Hog Rider P.E.K.K.A The Log
Fireball
Hog Rider The Log
Goblin Cage
Dart Goblin Hog Rider The Log
Hog Rider
Fireball The Log Dart Goblin Goblin Cage Guards
Guards
Hog Rider The Log
P.E.K.K.A
Dart Goblin The Log Ice Wizard
The Log
Hog Rider Dart Goblin Fireball Goblin Cage Guards P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 2 14

Dart Goblin
Goblin Cage Guards P.E.K.K.A The Log Ice Wizard
Fireball
The Log Goblin Cage Ice Wizard
Goblin Cage
Dart Goblin Fireball Guards The Log Ice Wizard
Hog Rider
Guards
Dart Goblin Goblin Cage The Log Ice Wizard
P.E.K.K.A
The Log Dart Goblin Ice Wizard
The Log
Fireball P.E.K.K.A Dart Goblin Goblin Cage Guards Ice Wizard
Ice Wizard
Dart Goblin Fireball Goblin Cage Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Cage The Log
P.E.K.K.A Dart Goblin Goblin Cage The Log Ice Wizard
Goblin Cage P.E.K.K.A Dart Goblin Ice Wizard
Goblin Cage P.E.K.K.A Dart Goblin Guards Ice Wizard
Fireball Goblin Cage P.E.K.K.A The Log
Fireball The Log Dart Goblin Guards Ice Wizard
Dart Goblin Fireball Goblin Cage Ice Wizard
Dart Goblin Fireball Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage Ice Wizard
Guards Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Fireball The Log
Dart Goblin Fireball Ice Wizard
Goblin Cage P.E.K.K.A Fireball Guards The Log Ice Wizard
Fireball Dart Goblin Goblin Cage Guards P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Fireball Goblin Cage P.E.K.K.A The Log
Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Dart Goblin Guards The Log Ice Wizard
Goblin Cage The Log Dart Goblin Fireball Guards Ice Wizard
P.E.K.K.A Dart Goblin Goblin Cage
Dart Goblin Fireball Guards P.E.K.K.A The Log
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage P.E.K.K.A
Fireball The Log
Guards P.E.K.K.A Goblin Cage The Log
Guards P.E.K.K.A Fireball Goblin Cage The Log
P.E.K.K.A Goblin Cage Guards
Fireball Dart Goblin Ice Wizard
Guards P.E.K.K.A Dart Goblin Fireball Goblin Cage Ice Wizard
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Fireball The Log
P.E.K.K.A Dart Goblin Goblin Cage Guards
P.E.K.K.A Dart Goblin Goblin Cage Guards
P.E.K.K.A Fireball Goblin Cage Guards The Log
P.E.K.K.A Fireball Goblin Cage Guards
Dart Goblin Fireball Goblin Cage
Guards Dart Goblin Fireball Goblin Cage P.E.K.K.A The Log
Dart Goblin Fireball Goblin Cage P.E.K.K.A The Log Ice Wizard
Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin The Log Ice Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball Guards The Log
Fireball The Log
Fireball Dart Goblin Ice Wizard
Dart Goblin The Log
Fireball The Log Dart Goblin Ice Wizard
Fireball The Log Dart Goblin
Fireball Guards
Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Dart Goblin Ice Wizard
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Ice Wizard
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Dart Goblin Fireball Guards
Fireball Dart Goblin Ice Wizard
The Log Fireball
Fireball Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
P.E.K.K.A
Fireball Dart Goblin

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