My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Prince P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Fisherman
Giant Snowball
Skeletons Dart Goblin Fisherman
Zap
Skeletons Dart Goblin Prince Fisherman
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin
The Log
Skeletons Ice Spirit Dart Goblin Prince Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Prince P.E.K.K.A Fisherman
Fireball
Dart Goblin Fisherman
Poison
Dart Goblin Fisherman
Lightning
Prince Fisherman Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Dart Goblin Fisherman Prince Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Dart Goblin Prince Fisherman
Dart Goblin
Ice Spirit Prince P.E.K.K.A
Rage
Prince
Prince
Ice Spirit Dart Goblin Rage
P.E.K.K.A
Ice Spirit Dart Goblin Fisherman
Fisherman
Ice Spirit P.E.K.K.A
Goblinstein

Defense Synergies 2 12

Skeletons
Dart Goblin Fisherman Ice Spirit Prince P.E.K.K.A
Ice Spirit
Skeletons Dart Goblin Prince P.E.K.K.A Fisherman
Dart Goblin
Skeletons Ice Spirit Prince P.E.K.K.A Fisherman
Rage
Prince
Skeletons Ice Spirit Dart Goblin Fisherman
P.E.K.K.A
Skeletons Ice Spirit Dart Goblin Fisherman
Fisherman
Skeletons Ice Spirit Dart Goblin Prince P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Dart Goblin Prince Fisherman
Prince P.E.K.K.A Fisherman Skeletons Dart Goblin
Prince P.E.K.K.A Skeletons Dart Goblin Fisherman
Prince P.E.K.K.A
Skeletons Dart Goblin
Dart Goblin Ice Spirit
Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Prince Fisherman
Skeletons Ice Spirit Dart Goblin Prince Fisherman
Dart Goblin Skeletons Fisherman
Dart Goblin
Prince P.E.K.K.A Skeletons Ice Spirit
Ice Spirit Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Prince
Ice Spirit Prince P.E.K.K.A Fisherman
Skeletons Prince P.E.K.K.A Fisherman
Ice Spirit Dart Goblin Prince Fisherman
Ice Spirit Dart Goblin Fisherman
P.E.K.K.A Dart Goblin Prince Fisherman
Dart Goblin Prince P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince P.E.K.K.A Fisherman
Prince Fisherman
P.E.K.K.A Skeletons Ice Spirit Prince Fisherman
Prince P.E.K.K.A Fisherman
P.E.K.K.A Skeletons Prince Fisherman
Skeletons Ice Spirit Dart Goblin
Prince P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Prince Fisherman
P.E.K.K.A Skeletons Ice Spirit Prince
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Skeletons
Dart Goblin
Skeletons Ice Spirit Dart Goblin Prince P.E.K.K.A Fisherman
Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Fisherman
Dart Goblin
Dart Goblin Prince
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin Fisherman
Prince Fisherman
Dart Goblin Prince Fisherman
Dart Goblin
Dart Goblin Fisherman
Dart Goblin Fisherman
Dart Goblin Prince Fisherman
Dart Goblin
Dart Goblin
Fisherman
Dart Goblin Prince Fisherman
Dart Goblin
Prince
Prince Fisherman
Ice Spirit
Fisherman
Dart Goblin Fisherman
Prince Fisherman
Dart Goblin Fisherman
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit
P.E.K.K.A Prince
Ice Spirit Dart Goblin Prince
Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin Prince P.E.K.K.A
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince P.E.K.K.A
Dart Goblin

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