My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Spear Goblins Dart Goblin Goblin Barrel Skeleton Army Fisherman
Zap
Spear Goblins Dart Goblin Goblin Barrel Skeleton Army Fisherman
Barbarian Barrel
Spear Goblins Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Dart Goblin Goblin Barrel Skeleton Army Fisherman
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Dart Goblin Wizard Goblin Barrel Skeleton Army Fisherman
Fireball
Dart Goblin Wizard Goblin Barrel Skeleton Army Fisherman
Poison
Spear Goblins Dart Goblin Wizard Skeleton Army Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Goblin Barrel Skeleton Army Tornado Void Fisherman Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Spear Goblins
Wizard
Tornado
Goblin Barrel
Spear Goblins Dart Goblin Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Wizard
Void
Fisherman

Defense Synergies 1 6

Spear Goblins
Dart Goblin Skeleton Army
Dart Goblin
Spear Goblins Skeleton Army Tornado Fisherman
Wizard
Tornado Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Dart Goblin Wizard
Tornado
Wizard Dart Goblin
Void
Fisherman
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Wizard Void
Skeleton Army Dart Goblin Fisherman
Skeleton Army Tornado Fisherman Dart Goblin Void
Skeleton Army Dart Goblin Fisherman
Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Dart Goblin
Dart Goblin Tornado Spear Goblins Wizard Void
Dart Goblin Void
Skeleton Army Tornado Fisherman
Skeleton Army Tornado Spear Goblins Dart Goblin Fisherman
Dart Goblin Skeleton Army Spear Goblins Wizard Tornado Fisherman
Spear Goblins Dart Goblin Wizard Tornado
Skeleton Army Wizard
Wizard Skeleton Army Dart Goblin Tornado
Skeleton Army
Skeleton Army Tornado Fisherman
Wizard Skeleton Army Tornado Fisherman
Spear Goblins Dart Goblin Wizard Skeleton Army Tornado Fisherman
Wizard Tornado Spear Goblins Dart Goblin Fisherman
Dart Goblin Tornado Fisherman
Wizard Skeleton Army Spear Goblins Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Void Fisherman
Void Wizard Fisherman
Skeleton Army Spear Goblins Fisherman
Skeleton Army Tornado Fisherman
Skeleton Army Fisherman
Wizard Dart Goblin Tornado
Skeleton Army Spear Goblins Dart Goblin Void
Skeleton Army Fisherman
Void Spear Goblins Skeleton Army Tornado
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Tornado Void
Skeleton Army Wizard
Wizard Dart Goblin Skeleton Army
Skeleton Army Spear Goblins Dart Goblin Tornado Fisherman
Dart Goblin Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin
Void Dart Goblin Tornado Fisherman
Dart Goblin Void
Dart Goblin Void
Wizard
Wizard Spear Goblins Dart Goblin Tornado
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Void Dart Goblin Wizard Tornado Fisherman
Tornado Void Fisherman
Void Dart Goblin Wizard Tornado Fisherman
Void Dart Goblin Wizard Tornado
Dart Goblin Void Fisherman
Dart Goblin Void Fisherman
Dart Goblin Fisherman
Spear Goblins Dart Goblin Wizard
Dart Goblin Wizard
Tornado
Fisherman
Void Dart Goblin Wizard Fisherman
Dart Goblin Wizard Tornado Void
Void
Wizard Tornado Void
Void Tornado Fisherman
Void
Tornado Wizard
Fisherman
Void Dart Goblin Wizard Tornado Fisherman
Void Wizard Tornado Fisherman
Void Dart Goblin Tornado Fisherman
Dart Goblin Wizard Tornado Void
Dart Goblin Wizard Void
Void
Void Dart Goblin Wizard
Void
Wizard
Spear Goblins Dart Goblin Skeleton Army Void
Dart Goblin Wizard Tornado
Void Dart Goblin Wizard
Dart Goblin Wizard
Void Tornado
Dart Goblin
Dart Goblin Tornado
Dart Goblin Tornado Void
Void Dart Goblin Tornado
Dart Goblin Wizard Void
Void

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