My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Curse Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Zap
Skeletons Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Barbarian Barrel
Skeletons Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
The Log
Skeletons Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Dart Goblin Goblin Barrel
Fireball
Cannon Goblin Gang Dart Goblin Goblin Barrel
Poison
Cannon Goblin Gang Dart Goblin Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Curse Rage Cannon Goblin Gang Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Goblin Curse Rage

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Curse Dart Goblin
Cannon
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Zap Goblin Gang
Goblin Curse
Zap
Rage
Goblin Barrel
Goblin Gang Dart Goblin

Defense Synergies 3 6

Skeletons
Cannon Dart Goblin Zap
Zap
Cannon Skeletons Goblin Gang Dart Goblin
Cannon
Skeletons Zap Goblin Gang Dart Goblin
Goblin Gang
Zap Cannon Dart Goblin
Dart Goblin
Skeletons Zap Cannon Goblin Gang
Goblin Curse
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin
Skeletons Zap Cannon Goblin Gang Dart Goblin Goblin Curse
Cannon Goblin Gang Skeletons Dart Goblin Goblin Curse
Cannon Skeletons Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Skeletons Zap Cannon Dart Goblin
Dart Goblin Zap Cannon Goblin Gang Goblin Curse
Zap Cannon Dart Goblin
Cannon Skeletons Goblin Gang Goblin Curse
Goblin Gang Skeletons Cannon Dart Goblin
Goblin Gang Dart Goblin Goblin Curse Skeletons Zap Cannon
Zap Goblin Gang Dart Goblin Goblin Curse
Cannon Skeletons Zap Goblin Gang Goblin Curse
Zap Cannon Goblin Gang Dart Goblin Goblin Curse
Cannon Goblin Gang Goblin Curse
Zap Cannon Goblin Gang Goblin Curse
Skeletons Cannon Goblin Gang
Cannon Zap Goblin Gang Dart Goblin
Zap Cannon Dart Goblin Goblin Curse
Cannon Dart Goblin Goblin Curse
Goblin Gang Cannon Dart Goblin Goblin Curse
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap
Zap Goblin Gang
Goblin Gang Skeletons Zap
Goblin Gang Zap
Skeletons Cannon Goblin Gang Goblin Curse
Skeletons Zap Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Skeletons Dart Goblin
Goblin Curse
Zap Skeletons
Skeletons Cannon Goblin Gang Dart Goblin Goblin Curse
Dart Goblin
Zap
Skeletons Cannon Goblin Gang Goblin Curse
Cannon Dart Goblin Goblin Curse
Goblin Gang Skeletons Zap Dart Goblin
Zap Cannon Dart Goblin Goblin Curse
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Zap Goblin Curse
Zap Dart Goblin Goblin Curse
Dart Goblin
Zap Dart Goblin Goblin Curse
Zap Dart Goblin
Goblin Gang
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Zap
Zap Goblin Curse
Zap Dart Goblin
Zap
Zap Dart Goblin Goblin Curse
Zap Dart Goblin Goblin Curse
Zap Dart Goblin
Zap Dart Goblin
Zap
Goblin Curse
Zap Goblin Gang Dart Goblin
Zap Dart Goblin Goblin Curse
Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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