My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Dart Goblin Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Dart Goblin Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince
Giant Snowball
Minion Horde Dart Goblin Goblin Hut
Zap
Firecracker Minion Horde Dart Goblin Goblin Hut Prince
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Goblin Hut Wizard
The Log
Firecracker Elite Barbarians Dart Goblin Goblin Hut Prince
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Minion Horde Dart Goblin Goblin Hut
Royal Delivery
Firecracker Minion Horde Elite Barbarians Dart Goblin Goblin Hut Wizard Prince
Fireball
Firecracker Minion Horde Elite Barbarians Dart Goblin Goblin Hut Wizard
Poison
Firecracker Minion Horde Dart Goblin Goblin Hut Wizard
Lightning
Elite Barbarians Goblin Hut Wizard Prince
Rocket
Minion Horde Elite Barbarians Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Minion Horde Goblin Hut Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Dart Goblin Minion Horde Goblin Hut

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Goblin Hut Prince Mega Knight
Minion Horde
Mega Knight Prince
Elite Barbarians
Firecracker Dart Goblin Wizard Mega Knight
Dart Goblin
Firecracker Elite Barbarians Prince Mega Knight
Goblin Hut
Firecracker Prince Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Prince
Mega Knight Firecracker Minion Horde Dart Goblin Goblin Hut Wizard
Mega Knight
Minion Horde Prince Firecracker Elite Barbarians Dart Goblin Goblin Hut Wizard

Defense Synergies 0 13

Firecracker
Dart Goblin Goblin Hut Prince Mega Knight
Minion Horde
Elite Barbarians
Dart Goblin Wizard Mega Knight
Dart Goblin
Firecracker Elite Barbarians Goblin Hut Prince Mega Knight
Goblin Hut
Firecracker Dart Goblin Wizard
Wizard
Elite Barbarians Goblin Hut Prince Mega Knight
Prince
Firecracker Dart Goblin Wizard
Mega Knight
Firecracker Elite Barbarians Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Dart Goblin Goblin Hut Wizard
Minion Horde Elite Barbarians Firecracker Dart Goblin Goblin Hut Prince Mega Knight
Minion Horde Goblin Hut Prince Mega Knight Elite Barbarians Dart Goblin
Minion Horde Elite Barbarians Goblin Hut Prince Firecracker Dart Goblin Mega Knight
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Dart Goblin Mega Knight
Minion Horde Dart Goblin Firecracker Goblin Hut Wizard
Dart Goblin Mega Knight
Minion Horde Elite Barbarians Goblin Hut Prince
Elite Barbarians Firecracker Minion Horde Dart Goblin Prince Mega Knight
Minion Horde Dart Goblin Firecracker Goblin Hut Wizard Mega Knight
Minion Horde Firecracker Dart Goblin Goblin Hut Wizard
Minion Horde Goblin Hut Prince Mega Knight Elite Barbarians Wizard
Wizard Mega Knight Firecracker Minion Horde Dart Goblin Goblin Hut Prince
Elite Barbarians Minion Horde Goblin Hut Prince Mega Knight
Minion Horde Elite Barbarians Goblin Hut Prince Mega Knight
Minion Horde Wizard Mega Knight Firecracker Elite Barbarians Goblin Hut Prince
Mega Knight Firecracker Minion Horde Elite Barbarians Dart Goblin Goblin Hut Wizard Prince
Wizard Firecracker Dart Goblin Goblin Hut Mega Knight
Elite Barbarians Dart Goblin Goblin Hut Prince
Wizard Mega Knight Firecracker Minion Horde Elite Barbarians Dart Goblin Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Hut Prince
Firecracker Elite Barbarians Wizard Prince Mega Knight
Mega Knight Minion Horde Elite Barbarians Goblin Hut Prince
Prince Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Prince Mega Knight
Firecracker Wizard Minion Horde Dart Goblin Goblin Hut
Prince Minion Horde Elite Barbarians Dart Goblin Goblin Hut
Mega Knight Minion Horde Elite Barbarians Prince
Minion Horde Mega Knight Firecracker Elite Barbarians Goblin Hut Prince
Minion Horde Dart Goblin Goblin Hut
Mega Knight Minion Horde Elite Barbarians Dart Goblin Goblin Hut Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Minion Horde Wizard
Wizard Firecracker Minion Horde Dart Goblin Mega Knight
Elite Barbarians Goblin Hut Firecracker Minion Horde Dart Goblin Prince
Mega Knight Firecracker Minion Horde Elite Barbarians Dart Goblin Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Dart Goblin
Firecracker Dart Goblin
Minion Horde Dart Goblin Goblin Hut
Firecracker Dart Goblin Prince
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde Dart Goblin
Firecracker Minion Horde Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Minion Horde Elite Barbarians Prince
Firecracker Minion Horde Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Firecracker Elite Barbarians Dart Goblin Goblin Hut
Firecracker Minion Horde Dart Goblin
Firecracker Elite Barbarians Dart Goblin Goblin Hut Prince
Firecracker Minion Horde Dart Goblin Goblin Hut Wizard
Firecracker Minion Horde Dart Goblin Goblin Hut Wizard Mega Knight
Minion Horde
Firecracker Dart Goblin Wizard Prince Mega Knight
Firecracker Dart Goblin Wizard Mega Knight
Minion Horde Prince Mega Knight
Wizard
Prince
Minion Horde
Firecracker Wizard Mega Knight
Minion Horde
Firecracker Dart Goblin Wizard
Wizard Prince Mega Knight
Firecracker Dart Goblin
Elite Barbarians Firecracker Minion Horde Dart Goblin Wizard
Firecracker Minion Horde Dart Goblin Goblin Hut Wizard
Minion Horde Elite Barbarians
Minion Horde Dart Goblin Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Prince Mega Knight
Firecracker Wizard
Minion Horde Dart Goblin Goblin Hut Prince
Firecracker Dart Goblin Wizard
Firecracker Minion Horde Dart Goblin Wizard Prince Mega Knight
Firecracker Dart Goblin Wizard
Firecracker Minion Horde Elite Barbarians Dart Goblin Prince Mega Knight
Firecracker Minion Horde Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight
Prince
Firecracker Dart Goblin Wizard Mega Knight

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