My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Tesla Valkyrie
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie
Fireball
Tesla
Poison
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Earthquake Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Royal Delivery Earthquake Tesla Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Royal Delivery

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie
Royal Delivery
Tesla
Earthquake
The Log
Valkyrie
Ice Spirit
Rocket
The Log
Earthquake

Defense Synergies 2 19

Skeletons
Tesla Ice Spirit Royal Delivery Earthquake The Log
Ice Spirit
Skeletons Royal Delivery Tesla Earthquake Valkyrie Rocket The Log
Royal Delivery
Skeletons Ice Spirit Tesla Earthquake Valkyrie The Log
Tesla
Skeletons The Log Ice Spirit Royal Delivery Earthquake Valkyrie
Earthquake
Skeletons Ice Spirit Royal Delivery Tesla The Log
Valkyrie
Ice Spirit Royal Delivery Tesla The Log
Rocket
Ice Spirit The Log
The Log
Tesla Skeletons Ice Spirit Royal Delivery Earthquake Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Tesla Valkyrie The Log
Skeletons Ice Spirit Royal Delivery Tesla Valkyrie The Log
Tesla Rocket Skeletons Royal Delivery Valkyrie
Tesla Skeletons Valkyrie
Royal Delivery Earthquake Valkyrie Rocket The Log
Royal Delivery The Log Skeletons Tesla Earthquake Valkyrie
Tesla Rocket Ice Spirit Royal Delivery
Earthquake Rocket Tesla Valkyrie The Log
Tesla Skeletons
Skeletons Ice Spirit Royal Delivery Tesla Valkyrie
Valkyrie Skeletons Royal Delivery Tesla Earthquake The Log
Tesla Royal Delivery
Tesla Skeletons Ice Spirit Royal Delivery Earthquake Valkyrie Rocket The Log
Valkyrie Rocket Ice Spirit Royal Delivery Tesla Earthquake The Log
Tesla
Rocket Ice Spirit Royal Delivery Tesla The Log
Tesla Skeletons Royal Delivery Valkyrie
Ice Spirit Royal Delivery Tesla Valkyrie The Log
Royal Delivery Earthquake Valkyrie The Log Ice Spirit Tesla
Tesla
Valkyrie Royal Delivery Tesla Earthquake The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Delivery Tesla
Royal Delivery Tesla Valkyrie Rocket The Log
Royal Delivery Skeletons Ice Spirit Valkyrie Rocket The Log
Valkyrie Rocket Royal Delivery Tesla The Log
Skeletons Royal Delivery Tesla Valkyrie
Royal Delivery Rocket Skeletons Ice Spirit Tesla
Royal Delivery Rocket Skeletons Tesla Valkyrie
Royal Delivery Tesla Valkyrie
Royal Delivery Rocket Skeletons Ice Spirit Valkyrie The Log
Skeletons Royal Delivery Tesla
Tesla Valkyrie
Rocket Royal Delivery Valkyrie The Log
Royal Delivery Rocket Skeletons Tesla Valkyrie
Tesla Valkyrie
Tesla Skeletons Ice Spirit Royal Delivery Valkyrie Rocket The Log
Valkyrie Royal Delivery Tesla Earthquake The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Rocket The Log
The Log
Earthquake Rocket The Log
Earthquake Valkyrie Rocket The Log
Rocket Earthquake Valkyrie The Log
Ice Spirit Rocket
Earthquake The Log
Earthquake The Log Ice Spirit
The Log
Rocket
Rocket Earthquake Valkyrie The Log
Rocket
Earthquake Rocket The Log
Earthquake Rocket
Earthquake The Log
Earthquake Rocket The Log
Earthquake Rocket The Log
Earthquake Rocket
Rocket
Rocket Earthquake The Log
Rocket Earthquake Valkyrie The Log
Rocket Earthquake The Log
Rocket
Rocket The Log
Earthquake Rocket The Log
Earthquake The Log Ice Spirit Valkyrie
The Log Earthquake
The Log
Rocket The Log
Rocket Ice Spirit
Earthquake Rocket The Log
Rocket Ice Spirit
Rocket Earthquake The Log
Earthquake Ice Spirit Rocket
Rocket
The Log
Valkyrie Rocket
The Log Earthquake
Rocket
Ice Spirit Rocket The Log
Rocket
Rocket The Log
Rocket

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