My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Electro Giant Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Musketeer Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Musketeer Valkyrie
The Log
Archers Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Musketeer Valkyrie Inferno Dragon
Fireball
Archers Musketeer Inferno Dragon
Poison
Archers Musketeer
Lightning
Musketeer Valkyrie Inferno Dragon Goblinstein
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Earthquake Musketeer Valkyrie Inferno Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Earthquake Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Inferno Dragon
Arrows
Archers Earthquake
Earthquake
Arrows Electro Giant
Musketeer
Valkyrie
Valkyrie
Archers Musketeer
Electro Giant
Earthquake Inferno Dragon
Inferno Dragon
Archers Electro Giant
Goblinstein

Defense Synergies 2 2

Archers
Valkyrie
Arrows
Valkyrie
Earthquake
Musketeer
Valkyrie
Valkyrie
Archers Musketeer Arrows
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Valkyrie
Inferno Dragon Musketeer Valkyrie
Archers Musketeer Valkyrie Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Arrows Earthquake Valkyrie
Arrows Archers Earthquake Musketeer Valkyrie
Musketeer Inferno Dragon Archers Arrows
Earthquake Arrows Musketeer Valkyrie Electro Giant
Inferno Dragon Musketeer
Archers Musketeer Valkyrie
Archers Valkyrie Arrows Earthquake Musketeer Electro Giant
Arrows Musketeer Inferno Dragon Archers
Earthquake Musketeer Valkyrie
Valkyrie Arrows Earthquake
Inferno Dragon
Electro Giant Inferno Dragon Goblinstein
Arrows Musketeer Valkyrie
Arrows Valkyrie Archers Musketeer
Arrows Earthquake Valkyrie Archers Musketeer Inferno Dragon
Musketeer Inferno Dragon
Valkyrie Archers Arrows Earthquake Musketeer Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Electro Giant
Archers Arrows Musketeer Valkyrie Inferno Dragon
Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie Inferno Dragon
Arrows Electro Giant Goblinstein Archers Musketeer
Archers Musketeer Valkyrie
Valkyrie Inferno Dragon
Goblinstein Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Arrows Valkyrie Electro Giant
Valkyrie
Archers Musketeer Valkyrie Electro Giant
Electro Giant Archers Musketeer Valkyrie Inferno Dragon Goblinstein
Arrows Valkyrie Archers Earthquake Musketeer Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Valkyrie
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer Valkyrie
Arrows Earthquake Valkyrie Goblinstein
Arrows Electro Giant Goblinstein Musketeer
Archers Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Musketeer
Arrows Earthquake Musketeer Valkyrie
Archers Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Archers Arrows Earthquake Musketeer
Arrows Earthquake Valkyrie Electro Giant
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Electro Giant Valkyrie Goblinstein
Inferno Dragon
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer Electro Giant
Musketeer Electro Giant Goblinstein
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Archers Musketeer Goblinstein
Archers Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Earthquake Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Musketeer
Musketeer
Musketeer Electro Giant
Inferno Dragon

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