My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Baby Dragon Electro Giant Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Night Witch
Giant Snowball
Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Goblin Gang Firecracker Bandit Night Witch
Barbarian Barrel
Goblin Gang Firecracker Bandit Night Witch
The Log
Goblin Gang Firecracker Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Goblin Gang Firecracker Mega Minion Baby Dragon Bandit Night Witch
Fireball
Goblin Gang Firecracker Mega Minion Baby Dragon Bandit Night Witch
Poison
Goblin Gang Firecracker Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mega Minion Bandit Baby Dragon Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Mega Minion

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Bandit Night Witch
Goblin Gang
Firecracker Baby Dragon Bandit
Firecracker
Goblin Gang Mega Minion Baby Dragon Bandit
Mega Minion
Arrows Firecracker Baby Dragon Electro Giant
Baby Dragon
Goblin Gang Firecracker Mega Minion Electro Giant Bandit
Electro Giant
Mega Minion Baby Dragon
Bandit
Arrows Goblin Gang Firecracker Baby Dragon
Night Witch
Arrows

Defense Synergies 0 12

Arrows
Mega Minion Bandit
Goblin Gang
Firecracker Bandit
Firecracker
Goblin Gang Mega Minion Baby Dragon Bandit Night Witch
Mega Minion
Arrows Firecracker Baby Dragon Bandit Night Witch
Baby Dragon
Firecracker Mega Minion Bandit
Electro Giant
Bandit
Arrows Goblin Gang Firecracker Mega Minion Baby Dragon
Night Witch
Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Baby Dragon
Goblin Gang Firecracker Mega Minion Bandit Night Witch
Goblin Gang Mega Minion Bandit Night Witch
Night Witch Goblin Gang Firecracker Mega Minion Bandit
Arrows Firecracker
Arrows Goblin Gang Firecracker Mega Minion Baby Dragon Bandit Night Witch
Mega Minion Arrows Goblin Gang Firecracker Baby Dragon Night Witch
Arrows Baby Dragon Electro Giant Bandit
Goblin Gang Night Witch
Goblin Gang Firecracker Bandit Night Witch
Goblin Gang Arrows Firecracker Mega Minion Baby Dragon Electro Giant Bandit Night Witch
Arrows Mega Minion Goblin Gang Firecracker Baby Dragon Night Witch
Night Witch Goblin Gang Bandit
Arrows Goblin Gang Firecracker Mega Minion Baby Dragon Night Witch
Goblin Gang Bandit
Goblin Gang Electro Giant Bandit
Arrows Goblin Gang Firecracker Night Witch
Arrows Goblin Gang Firecracker Mega Minion Baby Dragon Bandit Night Witch
Arrows Baby Dragon Firecracker Mega Minion Bandit
Goblin Gang Arrows Firecracker Baby Dragon Electro Giant Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant Bandit
Bandit Arrows Goblin Gang Firecracker Mega Minion Baby Dragon
Goblin Gang Bandit
Goblin Gang Bandit Night Witch
Goblin Gang Bandit Night Witch
Arrows Firecracker Electro Giant Goblin Gang Baby Dragon
Goblin Gang Mega Minion Bandit Night Witch
Firecracker Mega Minion Baby Dragon Bandit
Goblin Gang Mega Minion
Mega Minion
Arrows Electro Giant
Goblin Gang Bandit Night Witch
Firecracker Baby Dragon Electro Giant
Goblin Gang Electro Giant Firecracker Mega Minion Baby Dragon Night Witch
Arrows Firecracker Mega Minion Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Electro Giant Mega Minion Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Bandit
Goblin Gang Night Witch
Firecracker Arrows Bandit
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon Bandit
Arrows
Night Witch
Arrows Firecracker Mega Minion Baby Dragon Bandit
Arrows Firecracker Baby Dragon Electro Giant
Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Firecracker Electro Giant Baby Dragon
Mega Minion
Arrows Firecracker Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon Electro Giant Night Witch
Firecracker Mega Minion Electro Giant
Mega Minion Night Witch
Arrows Bandit Night Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang Bandit Night Witch
Arrows Firecracker Mega Minion Baby Dragon
Arrows
Goblin Gang Firecracker Mega Minion Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Electro Giant
Firecracker Mega Minion
Electro Giant Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Electro Giant Bandit
Firecracker

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