My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Barbarians
The Log
Goblin Gang Firecracker Barbarians Hog Rider
Earthquake
Goblin Gang Firecracker Barbarians Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Hog Rider
Fireball
Goblin Gang Firecracker Barbarians Hog Rider
Poison
Bats Goblin Gang Firecracker Barbarians
Lightning
Archer Queen
Rocket
Barbarians Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Fireball Hog Rider Barbarians Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang
Barbarians
Hog Rider
Fireball
Hog Rider Archer Queen
Hog Rider
Bats Goblin Gang Firecracker Fireball Barbarians Archer Queen
Electro Giant
Archer Queen
Archer Queen
Fireball Hog Rider Electro Giant

Defense Synergies 0 4

Bats
Firecracker
Goblin Gang
Firecracker Barbarians Archer Queen
Firecracker
Bats Goblin Gang
Barbarians
Goblin Gang
Fireball
Hog Rider
Electro Giant
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Bats Goblin Gang Firecracker
Goblin Gang Barbarians Bats
Barbarians Bats Goblin Gang Firecracker
Firecracker Barbarians Fireball
Goblin Gang Fireball Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Barbarians Fireball Electro Giant
Barbarians Goblin Gang Archer Queen
Goblin Gang Firecracker Barbarians
Bats Goblin Gang Barbarians Firecracker Fireball Electro Giant
Bats Goblin Gang Firecracker Fireball
Barbarians Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Firecracker Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball Electro Giant
Barbarians Bats Goblin Gang Firecracker Fireball
Fireball Bats Goblin Gang Firecracker Barbarians
Bats Firecracker Barbarians Fireball
Barbarians
Goblin Gang Bats Firecracker Barbarians Fireball Electro Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Electro Giant
Fireball Goblin Gang Firecracker
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians Fireball
Barbarians Goblin Gang
Firecracker Fireball Electro Giant Bats Goblin Gang
Goblin Gang Bats Barbarians Fireball
Barbarians
Bats Firecracker Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians
Barbarians Fireball Electro Giant Archer Queen
Barbarians Goblin Gang Fireball
Firecracker Barbarians Fireball Electro Giant
Goblin Gang Barbarians Electro Giant Bats Firecracker Fireball Archer Queen
Bats Firecracker Barbarians Fireball Electro Giant Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker Archer Queen
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Electro Giant
Fireball
Fireball
Barbarians Fireball
Firecracker Electro Giant Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball Electro Giant
Bats Firecracker Fireball Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Barbarians Fireball
Fireball Firecracker Archer Queen
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball Electro Giant Archer Queen
Firecracker Archer Queen
Electro Giant Bats Goblin Gang Firecracker Fireball Archer Queen
Firecracker Bats Fireball Archer Queen
Firecracker Fireball Electro Giant Archer Queen
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: