My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Giant Phoenix Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Magic Archer
Fireball
Magic Archer
Poison
Bats Phoenix Magic Archer
Lightning
Phoenix Magic Archer
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Poison Phoenix Magic Archer Golden Knight P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Poison Phoenix

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Poison Phoenix Magic Archer
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Magic Archer Bats
Electro Giant
Golden Knight
Phoenix
Zap
Magic Archer
P.E.K.K.A Zap Golden Knight
Golden Knight
Electro Giant Magic Archer

Defense Synergies 0 9

Bats
Zap P.E.K.K.A Golden Knight
Zap
Bats Poison P.E.K.K.A Phoenix Magic Archer Golden Knight
Poison
Zap
P.E.K.K.A
Bats Zap
Electro Giant
Golden Knight
Phoenix
Zap
Magic Archer
Zap
Golden Knight
Bats Zap Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer Golden Knight
P.E.K.K.A Bats Zap Phoenix
P.E.K.K.A Bats
P.E.K.K.A Bats Phoenix
Poison P.E.K.K.A
Bats Zap Magic Archer
Bats Zap Poison Phoenix Magic Archer
Zap Poison P.E.K.K.A Electro Giant Phoenix Magic Archer Golden Knight
P.E.K.K.A Phoenix
Phoenix
Bats Poison Zap Electro Giant Magic Archer
Bats Zap Poison Phoenix Magic Archer
P.E.K.K.A Bats Zap
Bats Zap Poison P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Phoenix
Zap P.E.K.K.A Electro Giant
Bats Poison P.E.K.K.A
Bats Zap Magic Archer Golden Knight
Zap Poison Bats Magic Archer
P.E.K.K.A Phoenix
Bats Poison P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Giant
Poison Zap Phoenix Magic Archer
P.E.K.K.A Bats Zap Golden Knight
P.E.K.K.A Bats Zap Phoenix
P.E.K.K.A Phoenix
Poison Electro Giant Bats Zap Magic Archer
P.E.K.K.A Bats Phoenix
P.E.K.K.A Phoenix
Zap P.E.K.K.A Bats Poison Phoenix Magic Archer
P.E.K.K.A Phoenix
P.E.K.K.A Bats Phoenix Golden Knight
P.E.K.K.A Zap Poison Electro Giant Phoenix
P.E.K.K.A Golden Knight
Electro Giant Magic Archer
Electro Giant Phoenix Bats Zap Poison P.E.K.K.A Magic Archer Golden Knight
Bats Poison Zap P.E.K.K.A Electro Giant Phoenix Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Golden Knight
Poison Zap Magic Archer Golden Knight
Poison Magic Archer
Poison
Poison Zap Magic Archer
Poison Electro Giant Bats Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Golden Knight
Bats Poison
Poison Zap Magic Archer Golden Knight
Poison Zap Magic Archer
Poison Magic Archer Golden Knight
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer Golden Knight
Magic Archer Poison
Poison
Bats
Zap Poison Magic Archer
Zap Poison Electro Giant Magic Archer Golden Knight
Poison Magic Archer
Poison
Zap Poison
Zap Poison Electro Giant Magic Archer
Poison Zap Magic Archer Golden Knight
Zap Poison Magic Archer Golden Knight
Poison Zap Magic Archer Golden Knight
Poison Bats Zap Electro Giant Magic Archer
Zap Bats Poison Electro Giant
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Bats Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Electro Giant
P.E.K.K.A
Zap Electro Giant Bats Poison Magic Archer Golden Knight
Bats Zap Poison Magic Archer
Poison Zap Electro Giant Magic Archer Golden Knight

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