My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Cage Dark Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Dark Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Bomber Goblin Cage Dark Prince
The Log
Ice Spirit Bomber Goblin Cage Dark Prince
Earthquake
Bomber Goblin Cage
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Goblin Cage Dark Prince Inferno Dragon
Fireball
Bomber Goblin Cage Inferno Dragon
Poison
Bomber Goblin Cage
Lightning
Goblin Cage Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Tornado Goblin Cage Dark Prince Inferno Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bomber Tornado Goblin Cage

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Bomber Dark Prince Inferno Dragon
Bomber
Ice Spirit Goblin Cage Dark Prince
Goblin Cage
Ice Spirit Bomber Dark Prince
Tornado
Electro Giant Dark Prince
Dark Prince
Electro Giant Ice Spirit Bomber Goblin Cage Tornado Lightning
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Inferno Dragon
Inferno Dragon
Ice Spirit Electro Giant

Defense Synergies 1 15

Ice Spirit
Goblin Cage Bomber Tornado Dark Prince Inferno Dragon
Bomber
Ice Spirit Goblin Cage Tornado Dark Prince Electro Giant
Goblin Cage
Ice Spirit Bomber Tornado Electro Giant Inferno Dragon
Tornado
Ice Spirit Bomber Goblin Cage Dark Prince Electro Giant Inferno Dragon
Dark Prince
Ice Spirit Bomber Tornado
Lightning
Electro Giant
Bomber Goblin Cage Tornado Inferno Dragon
Inferno Dragon
Ice Spirit Goblin Cage Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Cage
Inferno Dragon Ice Spirit Goblin Cage Dark Prince
Goblin Cage Tornado Bomber Dark Prince Lightning Inferno Dragon
Goblin Cage Inferno Dragon Dark Prince
Lightning Bomber Goblin Cage Tornado Dark Prince
Tornado Bomber Dark Prince
Tornado Lightning Inferno Dragon Ice Spirit Goblin Cage
Lightning Goblin Cage Electro Giant
Inferno Dragon Goblin Cage Tornado
Tornado Ice Spirit Bomber Dark Prince
Bomber Tornado Dark Prince Electro Giant
Inferno Dragon Tornado
Goblin Cage Ice Spirit Bomber Dark Prince Lightning
Bomber Ice Spirit Goblin Cage Tornado Dark Prince
Inferno Dragon Goblin Cage
Tornado Ice Spirit Goblin Cage Lightning Electro Giant Inferno Dragon
Bomber Goblin Cage Tornado Dark Prince
Ice Spirit Goblin Cage Bomber Tornado Dark Prince
Goblin Cage Tornado Ice Spirit Bomber Dark Prince Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Bomber Dark Prince Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Electro Giant
Bomber Lightning Inferno Dragon
Ice Spirit Goblin Cage Dark Prince Lightning
Dark Prince Lightning Goblin Cage Tornado
Goblin Cage Dark Prince Inferno Dragon
Electro Giant Ice Spirit Tornado
Dark Prince Goblin Cage Lightning
Goblin Cage Dark Prince Inferno Dragon
Goblin Cage Lightning Ice Spirit Tornado Dark Prince Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Dark Prince
Lightning Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Lightning Goblin Cage
Bomber Goblin Cage Electro Giant
Electro Giant Ice Spirit Bomber Goblin Cage Tornado Dark Prince Lightning Inferno Dragon
Bomber Goblin Cage Dark Prince Electro Giant Inferno Dragon
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado
Lightning
Lightning Dark Prince
Bomber Dark Prince
Electro Giant Ice Spirit Tornado
Bomber Tornado
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Tornado Dark Prince
Lightning Tornado
Lightning
Lightning
Lightning
Lightning Bomber
Lightning
Lightning Tornado
Bomber Lightning
Lightning Bomber Dark Prince
Lightning Bomber Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Ice Spirit Bomber Dark Prince
Inferno Dragon
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado Electro Giant
Lightning Ice Spirit Electro Giant
Lightning
Lightning Bomber
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Dark Prince
Lightning Tornado
Lightning Dark Prince
Bomber Lightning
Lightning Tornado Electro Giant
Dark Prince
Electro Giant Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Dark Prince Electro Giant
Inferno Dragon
Lightning

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