My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Giant Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Electro Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Electro Giant Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Elite Barbarians Princess
The Log
Elite Barbarians Mini P.E.K.K.A Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Prince Princess
Fireball
Elite Barbarians Princess
Poison
Princess
Lightning
Elite Barbarians Mini P.E.K.K.A Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince Electro Giant Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Mini P.E.K.K.A Prince Elite Barbarians Rocket Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Princess Mini P.E.K.K.A Prince Elite Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Mini P.E.K.K.A
Electro Giant Golem Princess Mega Knight
Rocket
Electro Giant Golem
Prince
Mega Knight Electro Giant Golem Princess
Electro Giant
Mini P.E.K.K.A Rocket Prince
Golem
Mini P.E.K.K.A Rocket Prince
Princess
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Elite Barbarians Mini P.E.K.K.A Princess

Defense Synergies 0 6

Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Elite Barbarians Electro Giant Princess
Rocket
Prince
Electro Giant
Electro Giant
Mini P.E.K.K.A Prince
Golem
Princess
Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Rocket Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Rocket Prince Princess Mega Knight
Mega Knight
Rocket Princess
Rocket Electro Giant Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince Princess
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Electro Giant Princess Mega Knight
Princess
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Rocket
Rocket Mega Knight Mini P.E.K.K.A Prince Princess
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Rocket Elite Barbarians Mini P.E.K.K.A Prince Electro Giant Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Mega Knight Elite Barbarians Prince
Princess Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Prince Electro Giant
Elite Barbarians Mini P.E.K.K.A Rocket Prince Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Rocket Electro Giant Princess
Mini P.E.K.K.A Rocket Prince Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Prince
Rocket Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Rocket Mega Knight Elite Barbarians Prince Electro Giant
Elite Barbarians Mini P.E.K.K.A Rocket Prince Mega Knight
Electro Giant Princess Mega Knight
Elite Barbarians Electro Giant Mini P.E.K.K.A Rocket Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket
Rocket Prince
Rocket Mega Knight
Electro Giant Rocket Princess
Princess
Princess
Rocket Elite Barbarians Mini P.E.K.K.A Prince
Rocket Prince Princess
Rocket Princess
Rocket Elite Barbarians Princess
Rocket Princess
Princess Elite Barbarians Prince
Rocket Princess
Rocket Princess Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince Princess Mega Knight
Rocket Electro Giant Princess Mega Knight
Rocket Prince Mega Knight
Rocket Princess
Rocket Prince
Rocket
Electro Giant Princess Mega Knight
Princess
Prince Princess Mega Knight
Rocket
Elite Barbarians Electro Giant Princess
Rocket Electro Giant
Elite Barbarians Mini P.E.K.K.A
Rocket Mega Knight
Rocket Princess
Prince Mega Knight
Rocket Princess
Rocket Prince Princess
Rocket Princess
Mini P.E.K.K.A Rocket Prince Princess Mega Knight
Princess
Rocket Electro Giant
Elite Barbarians Prince Mega Knight
Electro Giant Elite Barbarians Rocket Princess
Rocket Princess
Rocket Prince Electro Giant Princess Mega Knight
Prince
Rocket Mega Knight

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