My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army Sparky
The Log
Firecracker Elite Barbarians Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Skeleton Army Sparky
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army Sparky
Poison
Firecracker Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Freeze Wizard Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Freeze

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Sparky
Elite Barbarians
Firecracker Wizard Sparky
Wizard
Elite Barbarians Sparky
Mirror
Electro Giant Firecracker Skeleton Army Freeze Sparky
Skeleton Army
Mirror Sparky
Freeze
Mirror
Electro Giant
Mirror Sparky
Sparky
Firecracker Elite Barbarians Wizard Mirror Skeleton Army Electro Giant

Defense Synergies 1 9

Firecracker
Mirror Skeleton Army
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Freeze
Mirror
Skeleton Army Firecracker Sparky
Skeleton Army
Mirror Firecracker Wizard Freeze Sparky
Freeze
Wizard Skeleton Army Sparky
Electro Giant
Sparky
Mirror Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Elite Barbarians Skeleton Army Sparky Firecracker
Skeleton Army Sparky Elite Barbarians Freeze
Elite Barbarians Skeleton Army Sparky Firecracker
Firecracker Elite Barbarians Skeleton Army Sparky
Skeleton Army Freeze Firecracker
Firecracker Wizard Freeze
Electro Giant Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Sparky
Skeleton Army Firecracker Wizard Freeze Electro Giant
Firecracker Wizard
Skeleton Army Sparky Elite Barbarians Wizard Freeze
Wizard Skeleton Army Sparky Firecracker Freeze
Elite Barbarians Skeleton Army Sparky
Skeleton Army Elite Barbarians Freeze Electro Giant Sparky
Wizard Sparky Firecracker Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Wizard Skeleton Army
Wizard Freeze Firecracker
Sparky Elite Barbarians
Wizard Skeleton Army Firecracker Elite Barbarians Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Giant Sparky
Firecracker Elite Barbarians Wizard
Skeleton Army Elite Barbarians Sparky
Skeleton Army Elite Barbarians Sparky
Elite Barbarians Skeleton Army Sparky
Firecracker Wizard Electro Giant Freeze
Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Freeze Firecracker Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Elite Barbarians Electro Giant
Elite Barbarians Skeleton Army Wizard Sparky
Wizard Firecracker Skeleton Army Electro Giant Sparky
Elite Barbarians Skeleton Army Electro Giant Sparky Firecracker Freeze
Firecracker Elite Barbarians Wizard Freeze Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker
Sparky
Firecracker Freeze Sparky
Wizard Firecracker Sparky
Firecracker Wizard Electro Giant Freeze
Firecracker Wizard Sparky
Firecracker Wizard Freeze
Firecracker Wizard
Elite Barbarians Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Elite Barbarians Sparky
Firecracker Freeze
Firecracker Elite Barbarians Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Freeze Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Electro Giant
Sparky
Wizard
Sparky
Firecracker Freeze Electro Giant Wizard Sparky
Firecracker Wizard Sparky
Wizard Sparky
Firecracker Sparky
Elite Barbarians Firecracker Wizard Electro Giant Sparky
Firecracker Wizard Freeze Electro Giant
Elite Barbarians Sparky
Wizard Sparky
Firecracker Freeze Sparky
Sparky
Firecracker Wizard Sparky
Skeleton Army Freeze
Firecracker Wizard
Freeze
Firecracker Wizard Sparky
Firecracker Wizard
Electro Giant Sparky
Firecracker Elite Barbarians Sparky
Electro Giant Firecracker Elite Barbarians Freeze Sparky
Firecracker
Firecracker Freeze Electro Giant Sparky
Sparky
Firecracker Wizard Sparky

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