My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Musketeer
Zap
Tombstone
Barbarian Barrel
Tombstone Musketeer
The Log
Tombstone Musketeer
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer P.E.K.K.A
Fireball
Tombstone Musketeer
Poison
Tombstone Musketeer
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Tombstone Tornado Musketeer P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Tombstone

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A
Tombstone
Musketeer
Mirror P.E.K.K.A The Log
Mirror
Arrows Electro Giant The Log Musketeer Tornado
Tornado
P.E.K.K.A Electro Giant Mirror The Log
P.E.K.K.A
Arrows Tornado Musketeer The Log
Electro Giant
Mirror Tornado
The Log
Mirror Musketeer Tornado P.E.K.K.A

Defense Synergies 6 10

Arrows
Mirror Tombstone Tornado P.E.K.K.A
Tombstone
Musketeer Arrows Mirror
Musketeer
Tombstone The Log Mirror Tornado P.E.K.K.A
Mirror
Arrows Tornado Tombstone Musketeer The Log
Tornado
Mirror P.E.K.K.A Arrows Musketeer Electro Giant The Log
P.E.K.K.A
Tornado The Log Arrows Musketeer
Electro Giant
Tornado
The Log
Musketeer P.E.K.K.A Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer The Log
P.E.K.K.A Tombstone Musketeer The Log
Tornado P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
Arrows Tombstone Tornado P.E.K.K.A The Log
Arrows Tornado The Log Musketeer
Musketeer Tornado Arrows Tombstone
Arrows Musketeer P.E.K.K.A Electro Giant The Log
P.E.K.K.A Tombstone Musketeer Tornado
Tornado Musketeer
Arrows Tombstone Musketeer Tornado Electro Giant The Log
Arrows Musketeer Tornado
Tombstone P.E.K.K.A Musketeer The Log
Arrows Tombstone Tornado P.E.K.K.A The Log
P.E.K.K.A Tombstone
Tornado P.E.K.K.A Electro Giant The Log
Arrows Tombstone Musketeer Tornado P.E.K.K.A
Arrows Tombstone Musketeer Tornado The Log
Arrows Tornado The Log Tombstone Musketeer
P.E.K.K.A Musketeer Tornado
Arrows Musketeer P.E.K.K.A Electro Giant The Log
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Electro Giant
Arrows Musketeer The Log
Tombstone P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Tornado The Log
P.E.K.K.A Tombstone Musketeer
Arrows Electro Giant Musketeer Tornado
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A
P.E.K.K.A Tombstone Tornado The Log
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Arrows Tornado Electro Giant The Log
P.E.K.K.A Tombstone
Musketeer Electro Giant
Tombstone Electro Giant Musketeer Tornado P.E.K.K.A The Log
Arrows Musketeer P.E.K.K.A Electro Giant The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer Tornado The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Electro Giant Musketeer Tornado
Arrows Musketeer Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Musketeer Tornado
Arrows Musketeer Tornado The Log
Arrows Musketeer Tornado
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Tornado
Arrows Musketeer The Log
Arrows Tornado Electro Giant The Log
Musketeer The Log
Arrows Tornado
Musketeer Tornado The Log
Arrows Musketeer The Log
Arrows Tornado Electro Giant The Log
Arrows The Log Musketeer Tornado
Arrows Musketeer Tornado The Log
Arrows Musketeer Tornado The Log
Arrows Musketeer Tornado Electro Giant
Musketeer Electro Giant
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Tombstone Musketeer
Arrows Musketeer Tornado
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows Tornado Electro Giant
Musketeer P.E.K.K.A
Electro Giant Musketeer Tornado The Log
Musketeer Tornado
Musketeer Tornado Electro Giant The Log
P.E.K.K.A

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