My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Cannon Musketeer
Zap
Minions Cannon Prince
Barbarian Barrel
Cannon Musketeer Royal Ghost
The Log
Cannon Musketeer Prince
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Musketeer Prince Royal Ghost
Fireball
Minions Cannon Musketeer
Poison
Minions Cannon Musketeer
Lightning
Cannon Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Prince Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Royal Delivery Royal Ghost Musketeer Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Royal Delivery Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince
Cannon
Royal Delivery
Musketeer
Prince Royal Ghost
Prince
Minions Musketeer Lightning Electro Giant Royal Ghost
Lightning
Electro Giant Prince
Electro Giant
Lightning Prince
Royal Ghost
Musketeer Prince

Defense Synergies 3 11

Minions
Cannon Royal Delivery Musketeer Prince
Cannon
Royal Delivery Musketeer Minions Prince Electro Giant Royal Ghost
Royal Delivery
Cannon Musketeer Minions Prince Royal Ghost
Musketeer
Cannon Royal Delivery Minions Royal Ghost
Prince
Minions Cannon Royal Delivery Electro Giant
Lightning
Electro Giant
Cannon Prince
Royal Ghost
Cannon Royal Delivery Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Cannon Musketeer
Minions Cannon Royal Delivery Musketeer Prince
Cannon Prince Minions Royal Delivery Musketeer Lightning
Cannon Prince Minions Musketeer
Lightning Royal Delivery Prince
Royal Delivery Minions Cannon Musketeer Royal Ghost
Minions Musketeer Lightning Cannon Royal Delivery
Lightning Cannon Musketeer Electro Giant
Cannon Minions Musketeer Prince
Cannon Royal Delivery Musketeer Prince Royal Ghost
Minions Cannon Royal Delivery Musketeer Electro Giant Royal Ghost
Minions Musketeer Royal Delivery
Cannon Prince Minions Royal Delivery Musketeer Lightning
Minions Cannon Royal Delivery Prince Royal Ghost
Cannon Prince
Cannon Royal Delivery Prince Lightning Electro Giant
Minions Cannon Royal Delivery Musketeer Prince
Cannon Royal Delivery Minions Musketeer Prince Royal Ghost
Royal Delivery Minions Cannon Musketeer Royal Ghost
Cannon Musketeer Prince
Royal Ghost Minions Cannon Royal Delivery Musketeer Prince Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Prince Electro Giant Royal Ghost
Royal Delivery Musketeer Prince Lightning Royal Ghost
Royal Delivery Minions Musketeer Prince Lightning
Prince Lightning Royal Delivery Musketeer
Cannon Royal Delivery Musketeer Prince
Royal Delivery Electro Giant Minions Musketeer
Royal Delivery Prince Minions Musketeer Lightning
Royal Delivery Prince
Royal Delivery Lightning Minions Prince
Cannon Royal Delivery Musketeer
Minions Musketeer Prince
Lightning Royal Delivery Prince Electro Giant
Royal Delivery Prince Lightning Cannon
Cannon Musketeer Electro Giant
Electro Giant Minions Royal Delivery Musketeer Prince Lightning
Minions Cannon Royal Delivery Musketeer Electro Giant Royal Ghost
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Royal Ghost
Musketeer Royal Ghost
Lightning
Lightning Musketeer Prince
Electro Giant Minions Musketeer
Musketeer
Lightning
Lightning
Lightning Minions Musketeer Prince
Lightning Musketeer Prince
Lightning Musketeer
Lightning Musketeer
Lightning Minions Musketeer
Lightning Musketeer Prince
Lightning Musketeer
Lightning Musketeer
Lightning
Minions Lightning
Lightning Musketeer Prince
Lightning Electro Giant
Lightning Minions Musketeer Prince
Lightning
Musketeer Prince Lightning
Lightning Musketeer
Electro Giant
Musketeer Lightning Royal Ghost
Lightning Musketeer Prince
Lightning Musketeer
Lightning Musketeer Electro Giant
Lightning Minions Musketeer Electro Giant
Lightning
Lightning Musketeer
Lightning
Prince
Lightning
Lightning Minions Musketeer Prince
Lightning Musketeer
Lightning Musketeer Prince
Musketeer Lightning
Lightning Electro Giant
Musketeer Prince
Electro Giant Minions Musketeer Lightning
Musketeer Lightning
Lightning Musketeer Prince Electro Giant Royal Ghost
Prince
Lightning

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