My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Electro Giant Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Electro Dragon Night Witch
Zap
Bats Inferno Tower Night Witch
Barbarian Barrel
Inferno Tower Royal Ghost Night Witch
The Log
Earthquake
Inferno Tower
Arrows
Bats Night Witch
Royal Delivery
Bats Electro Dragon Royal Ghost Night Witch
Fireball
Inferno Tower Electro Dragon Night Witch
Poison
Bats Inferno Tower Electro Dragon Night Witch
Lightning
Inferno Tower Electro Dragon Night Witch
Rocket
Inferno Tower Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Electro Dragon Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Inferno Tower Electro Giant Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Royal Ghost Night Witch Inferno Tower Electro Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Royal Delivery Royal Ghost Night Witch

Attack Synergies 1 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Delivery
Inferno Tower
Electro Dragon
Lightning
Electro Giant
Electro Giant
Lightning
Royal Ghost
Night Witch

Defense Synergies 1 8

Bats
Royal Delivery Inferno Tower
Royal Delivery
Inferno Tower Bats Electro Dragon Royal Ghost Night Witch
Inferno Tower
Royal Delivery Bats Electro Dragon Royal Ghost Night Witch
Electro Dragon
Royal Delivery Inferno Tower
Lightning
Electro Giant
Royal Ghost
Royal Delivery Inferno Tower
Night Witch
Royal Delivery Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Dragon
Inferno Tower Bats Royal Delivery Electro Dragon Night Witch
Inferno Tower Bats Royal Delivery Electro Dragon Lightning Night Witch
Inferno Tower Night Witch Bats Electro Dragon
Lightning Royal Delivery
Royal Delivery Bats Electro Dragon Royal Ghost Night Witch
Bats Inferno Tower Lightning Royal Delivery Electro Dragon Night Witch
Lightning Inferno Tower Electro Dragon Electro Giant
Inferno Tower Night Witch
Royal Delivery Inferno Tower Royal Ghost Night Witch
Bats Royal Delivery Electro Dragon Electro Giant Royal Ghost Night Witch
Inferno Tower Bats Royal Delivery Electro Dragon Night Witch
Inferno Tower Night Witch Bats Royal Delivery Electro Dragon Lightning
Bats Royal Delivery Electro Dragon Royal Ghost Night Witch
Inferno Tower
Inferno Tower Royal Delivery Lightning Electro Giant
Bats Royal Delivery Inferno Tower Electro Dragon Night Witch
Royal Delivery Bats Electro Dragon Royal Ghost Night Witch
Royal Delivery Bats Electro Dragon Royal Ghost
Inferno Tower
Royal Ghost Bats Royal Delivery Electro Dragon Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Inferno Tower Electro Giant Royal Ghost
Royal Delivery Electro Dragon Lightning Royal Ghost
Royal Delivery Bats Inferno Tower Electro Dragon Lightning
Lightning Bats Royal Delivery Inferno Tower Night Witch
Inferno Tower Royal Delivery Night Witch
Royal Delivery Electro Giant Bats Electro Dragon
Royal Delivery Bats Inferno Tower Lightning Night Witch
Inferno Tower Royal Delivery
Royal Delivery Electro Dragon Lightning Bats Inferno Tower
Inferno Tower Royal Delivery
Bats Inferno Tower Electro Dragon
Lightning Royal Delivery Electro Giant
Royal Delivery Lightning Inferno Tower Night Witch
Electro Dragon Electro Giant
Inferno Tower Electro Dragon Electro Giant Bats Royal Delivery Lightning Night Witch
Bats Royal Delivery Inferno Tower Electro Dragon Electro Giant Royal Ghost
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Lightning Electro Dragon
Lightning
Electro Giant Bats Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Bats Electro Dragon Night Witch
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Bats Lightning Night Witch
Lightning Electro Dragon
Lightning Electro Dragon Electro Giant
Lightning Night Witch
Lightning
Lightning
Lightning Electro Dragon
Electro Giant Electro Dragon
Electro Dragon Lightning Royal Ghost
Lightning Electro Dragon
Lightning
Lightning Bats Electro Dragon Electro Giant Night Witch
Electro Dragon Lightning Bats Electro Giant
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Electro Dragon
Lightning
Lightning Bats Electro Dragon Night Witch
Lightning Electro Dragon
Lightning Electro Dragon
Electro Dragon Lightning
Lightning Electro Giant
Electro Dragon
Electro Dragon Electro Giant Bats Lightning
Bats Electro Dragon Lightning
Electro Dragon Lightning Electro Giant Royal Ghost
Lightning Electro Dragon

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