My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Dark Prince
Barbarian Barrel
Skeletons Firecracker Dark Prince Executioner
The Log
Skeletons Firecracker Dark Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Dark Prince Executioner
Fireball
Firecracker Executioner
Poison
Firecracker Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Executioner Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tornado Dark Prince Executioner Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Dark Prince Lightning
Firecracker
Tornado Dark Prince
Tornado
Executioner Electro Giant Firecracker Dark Prince
Dark Prince
Electro Giant Arrows Firecracker Tornado Executioner Lightning
Executioner
Tornado Dark Prince
Lightning
Electro Giant Arrows Dark Prince
Electro Giant
Tornado Dark Prince Lightning

Defense Synergies 1 12

Skeletons
Firecracker Tornado Dark Prince Executioner
Arrows
Tornado Dark Prince Lightning
Firecracker
Skeletons Tornado Dark Prince
Tornado
Executioner Skeletons Arrows Firecracker Dark Prince Electro Giant
Dark Prince
Skeletons Arrows Firecracker Tornado Executioner
Executioner
Tornado Skeletons Dark Prince
Lightning
Arrows
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Executioner
Skeletons Firecracker Dark Prince Executioner
Tornado Skeletons Dark Prince Executioner Lightning
Skeletons Firecracker Dark Prince
Lightning Arrows Firecracker Tornado Dark Prince
Arrows Tornado Skeletons Firecracker Dark Prince Executioner
Tornado Lightning Arrows Firecracker Executioner
Lightning Arrows Electro Giant
Skeletons Tornado
Tornado Skeletons Firecracker Dark Prince
Executioner Skeletons Arrows Firecracker Tornado Dark Prince Electro Giant
Arrows Executioner Firecracker Tornado
Skeletons Dark Prince Lightning
Executioner Arrows Firecracker Tornado Dark Prince
Tornado Lightning Electro Giant
Skeletons Arrows Firecracker Tornado Dark Prince Executioner
Arrows Firecracker Tornado Dark Prince Executioner
Arrows Tornado Executioner Firecracker Dark Prince
Tornado
Dark Prince Arrows Firecracker Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Electro Giant
Arrows Firecracker Executioner Lightning
Skeletons Dark Prince Lightning
Dark Prince Lightning Tornado
Skeletons Dark Prince Executioner
Arrows Firecracker Executioner Electro Giant Skeletons Tornado
Dark Prince Skeletons Lightning
Dark Prince
Lightning Skeletons Firecracker Tornado Dark Prince
Skeletons
Dark Prince
Lightning Arrows Tornado Dark Prince Electro Giant
Dark Prince Lightning Skeletons Executioner
Firecracker Executioner Electro Giant
Electro Giant Skeletons Firecracker Tornado Dark Prince Executioner Lightning
Arrows Executioner Firecracker Dark Prince Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Tornado Executioner
Lightning Arrows
Lightning Arrows Firecracker Dark Prince
Executioner Arrows Firecracker Dark Prince
Arrows Firecracker Executioner Electro Giant Tornado
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Arrows Tornado Dark Prince
Lightning Arrows Firecracker Tornado Executioner
Lightning Firecracker Executioner
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Executioner
Lightning Arrows Firecracker Executioner
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker Dark Prince Executioner
Lightning Arrows Firecracker Tornado Electro Giant
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Dark Prince Executioner
Arrows Firecracker Tornado Executioner Lightning
Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Executioner Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Dark Prince
Lightning Arrows Firecracker Tornado Executioner
Arrows
Lightning Firecracker Dark Prince Executioner
Arrows Firecracker Executioner Lightning
Lightning Arrows Tornado Electro Giant
Firecracker Dark Prince Executioner
Electro Giant Firecracker Tornado Lightning
Firecracker Tornado Executioner Lightning
Lightning Firecracker Tornado Dark Prince Executioner Electro Giant
Lightning Firecracker

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